Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)
122 authors
- Abidin, Mohamad Izani Zainal
- Bridges of Post Melaka Sultanate across Centuries
- Abidin, Mohamad Izani Zainal
- GPT-3 for Education; Benefits and Concerns
- Abidin, Mohamad Izani Zainal
- Metaverse in Engineering Education; A Review of Application, Challenges and Future Prospect
- Adam, Ibrahim
- A Proposal of a Conceptual Model for the Development of Adaptive E-Content based on Learning Styles
- Adriyanto, Andreas Rio
- Blended Learning in Post-Pandemic Era: A Systematic Review
- Ahmad, Bostami bin
- User Experience of Essential Worker Wearing a Face Shield While Working During Pandemic in Malaysia
- Al-Khulaqi, Alaa
- Contemporary Plastic Jewellery Design: The Difference Between Current And 3D Printing (FDM) Making Processes
- Ali, Abu
- Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
- Ali, Abu
- Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
- Alkhalidi, Abdulsamad
- GPT-3 for Education; Benefits and Concerns
- Amphawan, Angela
- Eliciting student engagement of students developing XR applications via implementation of PBL
- Amrah, Muhammad Syafiq Bin
- Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
- Artadita, Sherly
- Eliciting student engagement of students developing XR applications via implementation of PBL
- Bahrudin, Fadzli Irwan
- Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
- Baydoun, Ziad
- Exploring the Intersection of Education and Islamic Calligraphy: Enhancing Curricula with Artistic Tradition
- Baydoun, Ziad
- Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
- Chai, Ian
- Dynamic Difficulty Adjustment in Video Games for Encouraging Physical Exercise: A Review and Theoretical Framework
- Chai, Ian
- Features in Smartphone Games Encouraging Physical Exercise: A Review of Gamification Trends
- Chang, Liu
- Narrative Structure Analysis of Chinese Science Fiction Films
- Cheong, Soon-Nyean
- Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
- Choo, Koo Ah
- Integration of Lightboard as a Tool for Studio-Based Teaching and Learning
- Chung, Yi Ling
- Exploring M-Learning Implementation in Malaysian Pre-schools
- Din, Shamzani Affendy Mohd
- Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
- Fadilla, Atria Nuraini
- Blended Learning in Post-Pandemic Era: A Systematic Review
- Fadilla, Atria Nuraini
- Enhancing Student Collaboration in Visual Packaging Subject through Online Collaborative Learning
- Fizal, Nor Farahanim
- Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
- Hadi, Adli
- Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
- Hafidzan, Muhammad Akbar
- Blended Learning in Post-Pandemic Era: A Systematic Review
- Halbouni, Hasan
- Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
- Hamid, Hushinaidi Hj Abdul
- The use of simulation light & moving images in determining data for artificial coloration lure design (top water) for Sebarau fish species
- Hamid, Hushinaidi bin Abdul
- The Importance of Deaf Representation in Animated Media
- Hamidani, Khadija
- Eliciting student engagement of students developing XR applications via implementation of PBL
- Haron, Anis
- Measuring the Ineffable: Perspectives on Tonal Consonance and Dissonance
- Hew, Joanne
- Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
- Hew, Soon Hin
- Exploring M-Learning Implementation in Malaysian Pre-schools
- Hin, Hew Soon
- Combat Fake News: An Overview of Youth’s Media and Information Literacy Education
- Hin, Hew Soon
- Enhancing Learner Interest & Motivation in an AR supported Experiential Learning Classroom
- Hin, Hew Soon
- Innovation and Practice of the “Four-Step Advancement” Curriculum Model for Digital Media
- Hin, Hew Soon
- Innovative Approaches to Accelerate Community-Based Problem-Solving Skills
- Indriati, Lisa
- Impact of Web App Development Tools for Authentic Learning & Collaboration in Design Education
- Isa, Siti Salwa
- Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
- Isa, Siti Salwa
- Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
- Isa, Siti Suriawati
- Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
- Isa, Siti Suriawati
- Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
- Ismail, Mohd Norizhar
- Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
- Jabbar, Erwin Abd
- Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
- Jamaludin, Nor Lelawati
- Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
- Jamaludin, Nor Lelawati
- Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
- Ju, Heidi Tan Yeen
- Combat Fake News: An Overview of Youth’s Media and Information Literacy Education
- Karawani, Muslima
- Exploring the Intersection of Education and Islamic Calligraphy: Enhancing Curricula with Artistic Tradition
- Kian, Neo Tse
- Innovation and Practice of the “Four-Step Advancement” Curriculum Model for Digital Media
- Li, Aoran
- Dynamic Difficulty Adjustment in Video Games for Encouraging Physical Exercise: A Review and Theoretical Framework
- Li, Aoran
- Features in Smartphone Games Encouraging Physical Exercise: A Review of Gamification Trends
- Lim, Eunice
- Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
- Mah, Shi-Ting
- Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
- Mahadzir, Mazlan
- User Experience of Essential Worker Wearing a Face Shield While Working During Pandemic in Malaysia
- Mahadzir, Mazlan Bin
- Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
- Mahendru, Nazi
- Enhancing Learner Interest & Motivation in an AR supported Experiential Learning Classroom
- Mai, Neo
- Blended Learning in Post-Pandemic Era: A Systematic Review
- Mai, Neo
- Impact of Web App Development Tools for Authentic Learning & Collaboration in Design Education
- Mai, Neo
- Innovative Approaches to Accelerate Community-Based Problem-Solving Skills
- Mai, Neo
- The impact of effective educational videos on maximising student participation: An action research
- Mohamed, Niuma
- The impact of effective educational videos on maximising student participation: An action research
- Mustaffa, Fauzan
- Peer-Review Statements
- Mustaffa, Fauzan
- Bridges of Post Melaka Sultanate across Centuries
- Mustaffa, Fauzan
- Faizati’s Editorial Cartoons: A Semiotic Analysis
- Mustaffa, Fauzan
- GPT-3 for Education; Benefits and Concerns
- Mustaffa, Fauzan
- Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
- Mustaffa, Fauzan
- Metaverse in Engineering Education; A Review of Application, Challenges and Future Prospect
- Nasir, Junita Shariza Mohd
- Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
- Nasir, Junita Shariza Mohd
- Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
- Neo, Mai
- Enhancing Learner Interest & Motivation in an AR supported Experiential Learning Classroom
- Neo, Mai
- Enhancing Student Collaboration in Visual Packaging Subject through Online Collaborative Learning
- Neo, Tse Kian
- Exploring the Role of Mise-En-Scène in 360-Degree Video
- Neo, Tse-Kian
- Eliciting student engagement of students developing XR applications via implementation of PBL
- Ng, Kok-Why
- Dynamic Difficulty Adjustment in Video Games for Encouraging Physical Exercise: A Review and Theoretical Framework
- Ng, Kok-Why
- Features in Smartphone Games Encouraging Physical Exercise: A Review of Gamification Trends
- Norishah, Tenku Putri
- A Proposal of a Conceptual Model for the Development of Adaptive E-Content based on Learning Styles
- Nurlatifah, Iffa
- How Virtual Reality Compares to Other Media for Generating Empathy
- Othman, Imran
- AI Video Editor: A Conceptual Review in Generative Arts
- Othman, Muhammed Fauzi
- Bridges of Post Melaka Sultanate across Centuries
- Pardana, Mahir
- Eliciting student engagement of students developing XR applications via implementation of PBL
- Pauzi, Muhammad Asyraf Mhd
- The use of simulation light & moving images in determining data for artificial coloration lure design (top water) for Sebarau fish species
- Pauzi, Muhammad Asyraf Mhd
- User Experience of Essential Worker Wearing a Face Shield While Working During Pandemic in Malaysia
- Permadi, Dendi
- Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
- Perumal, Vimala
- Cultural Identity in the Deep Sea (2023): A Study of “Particle Ink Painting” Technology in Chinese Animation
- Perumal, Vimala
- Eliciting student engagement of students developing XR applications via implementation of PBL
- Perumal, Vimala
- Exploring the Role of Mise-En-Scène in 360-Degree Video
- Perumal, Vimala
- Narrative Structure Analysis of Chinese Science Fiction Films
- Perumal, Vimala A/P
- Globalization of Hollywood: Analyzing the Influence of American Films on the Culture of Arab Youth
- Perumal, Vimala a/p
- The Importance of Deaf Representation in Animated Media
- Pinto, Jeremy J.
- Faizati’s Editorial Cartoons: A Semiotic Analysis
- Prabawa, Bijaksana
- Blended Learning in Post-Pandemic Era: A Systematic Review
- Prelatha, Renukha
- Integration of Lightboard as a Tool for Studio-Based Teaching and Learning
- Razak, Aishah Abdul
- Metaverse in Engineering Education; A Review of Application, Challenges and Future Prospect
- Said, Shahrul Niza
- Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
- Said, Shahrul Niza
- Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
- Saud, Ku Ahmad Adzam Bin Ku
- The use of simulation light & moving images in determining data for artificial coloration lure design (top water) for Sebarau fish species
- Saud, Ku Ahmad Adzam Ku
- User Experience of Essential Worker Wearing a Face Shield While Working During Pandemic in Malaysia
- Sharifuddin, Sharafina binti Teh
- The Importance of Deaf Representation in Animated Media