Dynamic Difficulty Adjustment in Video Games for Encouraging Physical Exercise: A Review and Theoretical Framework
- DOI
- 10.2991/978-2-38476-138-8_11How to use a DOI?
- Keywords
- Dynamic; Difficulty; Adjustment; Encourage; Exergame; Physical; Activity
- Abstract
The goal of this literature survey is to evaluate whether Dynamic Difficulty Adjustment (DDA) holds promise as a tool for encouraging greater amounts and higher quality forms of physical exercise in the context of video exergames. DDA is an algorithm that tracks player performance and modifies gameplay difficulty accordingly. Reviewing relevant research contributions, we analyse how well these techniques can foster increased physical activity levels, improve responses to sedentary behaviours, and enhance long-term adherence rates among exercisers. Lastly, we provide insight into how health-related campaigns might benefit from integrating such strategies. The effectiveness of DDA in promoting physical activity is then discussed. The conclusion is that DDA has the capacity to enhance levels of physical activity, motivation and enjoyment of exercise, as well as reduce sedentary behaviour. However, challenges remain in standardising DDA algorithms and balancing optimal difficulty challenges. Therefore, this review highlights the great potential of incorporating DDA in video games as a means to encourage physical activity and offers ideas and directions for future research in this area.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Aoran Li AU - Ian Chai AU - Kok-Why Ng PY - 2023 DA - 2023/11/16 TI - Dynamic Difficulty Adjustment in Video Games for Encouraging Physical Exercise: A Review and Theoretical Framework BT - Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023) PB - Atlantis Press SP - 113 EP - 121 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-138-8_11 DO - 10.2991/978-2-38476-138-8_11 ID - Li2023 ER -