Innovative Approaches to Accelerate Community-Based Problem-Solving Skills
- DOI
- 10.2991/978-2-38476-138-8_28How to use a DOI?
- Keywords
- Community of Practices; Problem-Solving; Game Based Learning; Education 4.0
- Abstract
In today’s world of teaching and learning, the primary objective of education is not only to provide academic knowledge to the students but guide them to foster their 21st-century skills, such as problem-solving, and collaboration. However, one of the significant challenges the higher education sector faces is the shift in traditional teaching and learning accelerated by COVID-19. This research has designed an engaging and motivated model named Game-Based Community of Practices (GBCoP) to incorporate the community of practices elements within a technology-backed learning environment where the class content was integrated with the latest digital tools and collaborative activities. A mixed-methods research design was utilised to comprehensively collect and analyse data regarding students’ motivation, engagement, and 21st-century skills. To gather quantitative data, an online survey employing a 5-point Likert scale was administered as both a pre-test and post-test. Additionally, interviews were conducted to gain insights into students’ perceptions of the game-based learning environment. The findings of the study revealed significant improvements in students’ engagement and collaboration, as well as enhanced critical thinking and problem-solving skills as a result of the GBCoP learning environment. These outcomes strongly support the integration of these innovative learning strategies in the classrooms, fostering vibrant communities of practice and enriching student learning experiences.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ismat Zahra AU - Neo Mai AU - Hew Soon Hin PY - 2023 DA - 2023/11/16 TI - Innovative Approaches to Accelerate Community-Based Problem-Solving Skills BT - Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023) PB - Atlantis Press SP - 302 EP - 312 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-138-8_28 DO - 10.2991/978-2-38476-138-8_28 ID - Zahra2023 ER -