Features in Smartphone Games Encouraging Physical Exercise: A Review of Gamification Trends
- DOI
- 10.2991/978-2-38476-138-8_21How to use a DOI?
- Keywords
- Smartphone; Gamification; Healthy; Physical; Exercise; Element
- Abstract
As smartphones become increasingly useful, people are incorporating them into their daily lives, resulting in lifestyle changes. Moreover, smartphones can serve as a means to promote a healthy lifestyle. In today’s fast-paced world, where pressure is pervasive, it is crucial for individuals to prioritise their own health. According to the latest research by the World Health Organization, obesity has emerged as a significant health threat, emphasising the importance of regular exercise for improving overall well-being. This paper aims to explore the significance of physical exercise, the application of gamification, the theoretical foundations of designing exercise games, and to investigate and analyse successful gamified exercise apps’ gameplay and game elements. The ultimate objective is to establish a strong foundation for future research in creating exceptional smartphone exergames that enhance motivation for sustained physical activity. This involves incorporating appropriate game elements to enhance user experience and enabling individuals to attain both health and happiness through engaging in physical exercise.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Aoran Li AU - Ian Chai AU - Kok-Why Ng PY - 2023 DA - 2023/11/16 TI - Features in Smartphone Games Encouraging Physical Exercise: A Review of Gamification Trends BT - Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023) PB - Atlantis Press SP - 220 EP - 228 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-138-8_21 DO - 10.2991/978-2-38476-138-8_21 ID - Li2023 ER -