Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
- DOI
- 10.2991/978-2-38476-138-8_10How to use a DOI?
- Keywords
- Museum Exhibitions; Immersive Virtual Reality; User Acceptance; Young Adults; Malaysia
- Abstract
The COVID-19 pandemic has forced museums to rethink their approach to exhibitions and visitor engagement, with many turning to digital technologies to offer alternative experiences. This paper presents a design and development process for an immersive Virtual Reality Museum application aimed at springboard museum experience to be more attractive, informative, engaging, and safe. The application showcases the evolution of telecommunication devices used in Malaysia in the 1960s within a futuristic museum environment. The study aims to investigate the acceptance and usability of the immersive VR Museum from the perspective of young adults in Malaysia. Specifically: to what extent do young adults in Malaysia accept and use immersive VR Museum? To evaluate the immersive VR Museum, a pilot study was conducted with 30 participants aged 18–24 who voluntarily participated in the evaluation activities and provided feedback using the System Usability Scale. Results show that the immersive VR Museum was well-received, with positive feedback on usability and learnability. The study contributes to the field of museum exhibition design by providing a new approach for museums to enhance the user experience through the adoption of immersive VR technology. The proposed VR Museum not only allows visitors to remotely explore artefacts but also offers an interactive, educational, and immersive experience that traditional museums cannot provide. The research offers insights into the potential of immersive VR museums to engage and educate young audiences and guides future developments in the field.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Soon-Nyean Cheong AU - Eunice Lim AU - Shi-Ting Mah AU - Joanne Hew AU - Yee-Ling Tan AU - Dendi Permadi AU - Mazlan Bin Mahadzir AU - Erwin Abd Jabbar PY - 2023 DA - 2023/11/16 TI - Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum BT - Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023) PB - Atlantis Press SP - 102 EP - 112 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-138-8_10 DO - 10.2991/978-2-38476-138-8_10 ID - Cheong2023 ER -