Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
96 authors
- Abdelkarim Marei, Mohamed Abdelfattah Morsi
- The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
- Abdul Hamid, Hushinaidi
- Implication of Extended Reality in Visual Effects Industry for Virtual Production
- Abu Bakar, Najwa
- Urban Quality Management Framework for Assessing Social and Economic Resilience
- Ahmad, Mohd Bostami
- Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
- Ahmad Rafi, Mohamed Eshaq
- Investigating Storytelling Differences Between Western and Eastern Computer Animation
- Al-Khulaqi, Alaa
- The Criteria of Islamic Geometric Patterns Design for the Contemporary Jewellery Making Process
- Ali AlMurtadha, Jasmine Farzanna
- Online Learning During Covid-19 Pandemic in Primary School: The Teachers’ Perspective
- Alkhalidi, Abdulsamad
- Metaverse: A Platform for Designers
- Alkhalidi, Abdulsamad
- Utilising Game for Promoting Cultural Heritage: A Proposal
- Amir Sharji, Elyna
- Designing an Experiential Multimedia Gallery Framework
- Amphawan, Angela
- Encouraging Student Motivation in a 3D Self-directed Learning Environment
- Apu, Md. Waziullah
- Encouraging Student Motivation in a 3D Self-directed Learning Environment
- Cheng, Kin Meng
- The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
- Cheong, Soon-Nyean
- Design and Development of Vehicle Inspection Routine Virtual Reality Application
- Choo, Koo Ah
- Urban Quality Management Framework for Assessing Social and Economic Resilience
- Farhana, Kaniz
- Encouraging Student Motivation in a 3D Self-directed Learning Environment
- Foo, Suan Siang
- Development of A Pandemic-Inspired Virtual Reality Exergame to Encourage Exercise During a Lockdown
- Hamidani, Khadija
- Conceptual Framework to Elicit Behavioral Engagement via Project Based Experiential Learning
- Hew, Soon Hin
- Online Game-Based Learning to Enhance Student Engagement, Motivation and 21st-Century Skills
- Hew, Soon-Hin
- Innovation and Practice of Flipped Classroom from the Perspective of Cultural Confidence
- Hew, Soon-Hin
- Encouraging Student Motivation in a 3D Self-directed Learning Environment
- Hin, Hew Soon
- Online Learning During Covid-19 Pandemic in Primary School: The Teachers’ Perspective
- Izani, Mohd
- Metaverse: A Platform for Designers
- Izani, Mohd
- Utilising Game for Promoting Cultural Heritage: A Proposal
- Kamarol Zaman, Zaini
- Developing a Framework to Preserve the Intangible Culture and Heritage in the Endemic Era Using Motion Capture as Capturing Tools
- Karpayah, Anis Alagandra
- Using Video-Assisted Learning in Teaching Camera Tracking to Visual Effects Students in Malaysia – A Review
- Khairul Ázmi, Muhammad Tamim Faruq
- Enhancing Student Concentration and Motivation Using Sound in the Classroom
- Khong, Chee Weng
- 3D Scan of Malaysian Culture and Heritage Objects
- Kin-Meng, Cheng
- Urban Quality Management Framework for Assessing Social and Economic Resilience
- Koo, Ah Choo
- Active Idealism of a Smart City: A Case of Putrajaya
- Koo, Ah Choo
- The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
- Ku Saud, Ku Ahmad Adzam
- Design Practice: Sketching Strategies to Facilitate the Design Concept in Design Development Among the Product Design Students
- Ku Saud, Ku Ahmad Adzam
- Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
- Lim, Kok Yoong
- Active Idealism of a Smart City: A Case of Putrajaya
- Lynn-Sze, Ng
- Using Video-Assisted Learning in Teaching Camera Tracking to Visual Effects Students in Malaysia – A Review
- Mahadzir, Mazlan
- Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
- Mahadzir, Mazlan Bin
- Design and Development of Vehicle Inspection Routine Virtual Reality Application
- Mahendru, Nazi
- Enhancing Student Learning of Multimedia Design Concepts Using Augmented Reality
- Mhd Pauzi, Muhammad Asyraf
- Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
- Mhd. Pauzi, Muhammad Asyraf
- 3D Scan of Malaysian Culture and Heritage Objects
- Mohamed Zaini, Athirah
- The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
- Mohamed Zaini, Junita Shariza
- The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
- Mohd Ameeruddin, Nur Afshaa
- Design and Development of Vehicle Inspection Routine Virtual Reality Application
- Mohd Nasir, Junita Shariza
- Peer-Review Statements
- Mohd Yusof, Mohd Hafizuddin
- China’s Digital Creative Multimedia Industry Development and Sustainable Development Innovation Direction
- Mustaffa, Fauzan
- Peer-Review Statements
- Mustaffa, Fauzan
- Metaverse: A Platform for Designers
- Mustaffa, Fauzan
- Utilising Game for Promoting Cultural Heritage: A Proposal
- Mustaffa, Fauzan
- Tracing the Melaka Sultanate Tradition in Early Colonial Melaka Municipality
- Mustaffa, Fauzan
- Zunar’s Political Cartoons: An Analysis of Rhetorical Devices
- Musthofa, Raisa
- Design and Development of Vehicle Inspection Routine Virtual Reality Application
- Neo, Mai
- Encouraging Student Motivation in a 3D Self-directed Learning Environment
- Neo, Mai
- Enhancing Student Learning of Multimedia Design Concepts Using Augmented Reality
- Neo, Mai
- Online Game-Based Learning to Enhance Student Engagement, Motivation and 21st-Century Skills
- Neo, Tse Kian
- A Critical Review on the Use of Montage Technique in Film and Television
- Neo, Tse-Kian
- Conceptual Framework to Elicit Behavioral Engagement via Project Based Experiential Learning
- Neo, Tse-Kian
- Enhancing Student Concentration and Motivation Using Sound in the Classroom
- Neo, Tse-Kian
- Innovation and Practice of Flipped Classroom from the Perspective of Cultural Confidence
- Neo, Tse-Kian
- Encouraging Student Motivation in a 3D Self-directed Learning Environment
- Nila, Zubaida
- Implication of Extended Reality in Visual Effects Industry for Virtual Production
- Norman, Fajrul
- Enhancing Student Concentration and Motivation Using Sound in the Classroom
- Othman, Muhammed Fauzi
- Tracing the Melaka Sultanate Tradition in Early Colonial Melaka Municipality
- Peng, Lim Yan
- Designing an Experiential Multimedia Gallery Framework
- Permadi, Dendi
- Design and Development of Vehicle Inspection Routine Virtual Reality Application
- Permadi, Dendi
- Implication of Extended Reality in Visual Effects Industry for Virtual Production
- Perumal, Vimala
- Conceptual Framework to Elicit Behavioral Engagement via Project Based Experiential Learning
- Perumal, Vimala
- Investigating Storytelling Differences Between Western and Eastern Computer Animation
- Perumal, Vimala
- Analysis of Chinese Animation Movies and Its Impact on Cultural Identity
- Perumal, Vimala
- A Critical Review on the Use of Montage Technique in Film and Television
- Pinto, Jeremy
- Zunar’s Political Cartoons: An Analysis of Rhetorical Devices
- Razak, Aishah
- Metaverse: A Platform for Designers
- Razak, Aishah
- Utilising Game for Promoting Cultural Heritage: A Proposal
- Razaly, Siti Munirah
- Design and Development of Vehicle Inspection Routine Virtual Reality Application
- Shah, Mohamad Razeef
- Investigating Storytelling Differences Between Western and Eastern Computer Animation
- Siran, Zainudin
- China’s Digital Creative Multimedia Industry Development and Sustainable Development Innovation Direction
- Siran, Zainudin
- The Criteria of Islamic Geometric Patterns Design for the Contemporary Jewellery Making Process
- Siran, Zainudin Bin
- Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
- Sitharan, Roopesh
- Peer-Review Statements
- Sitharan, Roopesh
- Analysis of Chinese Animation Movies and Its Impact on Cultural Identity
- Tan, Kim Geok
- The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
- Tenku Shariman, Tenku Putri Norishah
- Educational Mobile Game as an Interpretive Media Tool
- Wafa, Syarifah Nurleyana
- ‘The Tree’: Deliberating User Experience Design in Augmented Reality Art Creation
- Wei, Yuan
- Analysis of Chinese Animation Movies and Its Impact on Cultural Identity
- Weng, Khong Chee
- Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
- Wong, Chen Wai
- Development of A Pandemic-Inspired Virtual Reality Exergame to Encourage Exercise During a Lockdown
- Woods, Peter C.
- Active Idealism of a Smart City: A Case of Putrajaya
- Woods, Peter Charles
- Designing an Experiential Multimedia Gallery Framework
- Woods, Peter Charles
- Urban Quality Management Framework for Assessing Social and Economic Resilience
- Xiang, Wan
- A Critical Review on the Use of Montage Technique in Film and Television
- Yap, Wen Jiun
- Development of A Pandemic-Inspired Virtual Reality Exergame to Encourage Exercise During a Lockdown
- Ying, Xu
- Innovation and Practice of Flipped Classroom from the Perspective of Cultural Confidence
- Zahra, Ismat
- Online Game-Based Learning to Enhance Student Engagement, Motivation and 21st-Century Skills
- Zainal Abidin, Mohamad Izani
- Tracing the Melaka Sultanate Tradition in Early Colonial Melaka Municipality
- Zainal Abidin, Rose Linda
- Designing an Experiential Multimedia Gallery Framework
- Zamri, Juniza
- Educational Mobile Game as an Interpretive Media Tool
- Zhang, ShengXuan
- China’s Digital Creative Multimedia Industry Development and Sustainable Development Innovation Direction