Enhancing Student Learning of Multimedia Design Concepts Using Augmented Reality
- DOI
- 10.2991/978-2-494069-57-2_20How to use a DOI?
- Keywords
- E-Learning; Augmented Reality; Constructivism; Experiential Learning; Design Principles
- Abstract
The rapid inclusion of digital and immersive technologies in education is fast evolving the learning and teaching processes, leading to the evolution of enhanced learning environments, with the purpose of bridging the gap between the evolving students’ living styles and the passive learning classrooms. This study seeks to enhance the students’ learning of multimedia design concepts using Augmented Reality (AR) as an instructional tool with Kolb’s Experiential Learning Model (ELM) as the underlying theory. 30 postgraduate students from Multimedia University, Malaysia, were chosen as the sample for this study and a mixed mode research methodology was undertaken for the data collection. An AR app simulator was developed and mapped to the learning of Design Principles using 4 elements of ELM. Other than the students being exposed to the learning from AR app, the data was collected through MCQ based Pre-Post tests, a survey questionnaire and open ended questions. While statistically significant improvements in students’ learning was reported from the test results, the comments and feedback also showed strong support towards increased interest in learning and raised levels of motivation, engagement & interaction. The data analysis & results provide strong indication for inclusion of immersive technologies, such as AR, for enhanced learning processes, guided by ARELE (Augmented Reality supported Enhanced Learning Environment), a learning framework to help the practitioners & educators construct a holistic, engaging, immersive and interactive learning environment.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Nazi Mahendru AU - Mai Neo PY - 2022 DA - 2022/12/24 TI - Enhancing Student Learning of Multimedia Design Concepts Using Augmented Reality BT - Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022) PB - Atlantis Press SP - 178 EP - 191 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-494069-57-2_20 DO - 10.2991/978-2-494069-57-2_20 ID - Mahendru2022 ER -