The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
Corresponding Author
Kin Meng Cheng
Available Online 24 December 2022.
- DOI
- 10.2991/978-2-494069-57-2_19How to use a DOI?
- Keywords
- Craft design catalogue; online gamified learning; waste crafting arts; social awareness
- Abstract
This paper introduces the Edcraft Catalogue, which presents work from the artist and students-academics in the promotional of the online gamified learning activity where the purpose is to improve the awareness of the recycling behaviour of the youth. Also, the catalogue aims to bridge between artist and academics artwork to achieve the collaborative Edcraft activity for better exposure to the public for a greater outcome, which is to achieve a higher recycling intention and eventually a change of behaviour. Besides, the catalogue’s contents and design layout will be shown as the development prototype before the official release.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Kin Meng Cheng AU - Athirah Mohamed Zaini AU - Mohamed Abdelfattah Morsi Abdelkarim Marei AU - Ah Choo Koo AU - Kim Geok Tan AU - Junita Shariza Mohamed Zaini PY - 2022 DA - 2022/12/24 TI - The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity BT - Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022) PB - Atlantis Press SP - 169 EP - 177 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-494069-57-2_19 DO - 10.2991/978-2-494069-57-2_19 ID - Cheng2022 ER -