Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)

Utilising Game for Promoting Cultural Heritage: A Proposal

Authors
Mohd Izani1, Fauzan Mustaffa2, *, Aishah Razak2, Abdulsamad Alkhalidi3
1Higher College of Technology, Sharjah, United Arab Emirates
2Multimedia University, Cyberjaya, Malaysia
3University of Sharjah, Sharjah, United Arab Emirates
*Corresponding author. Email: fauzan.mustaffa@mmu.edu.my
Corresponding Author
Fauzan Mustaffa
Available Online 24 December 2022.
DOI
10.2991/978-2-494069-57-2_17How to use a DOI?
Keywords
Digital media; 3D game; A Famosa; fortress; Digital heritage
Abstract

One of the fastest-growing trends in the digital media area is using games as an entertaining way to learn and explore subjects like history. After examining the potential of digital media applications in digital heritage, this paper explores the use of a game to explore the heritage site. We used our old 3D model of the fortress known as the A Famosa as our proposal to create a series of exciting and scalable online games simulations that seek to provide unique cultural experiences promoting world cultural preservation through emerging technology. The 3D model was developed in 2010 as an output of doctoral research and has never been used for any purposes until today. The subject matter received little attention in the academic domain. This game development promotes the cultural aspects of the historical site through a 3D game simulation of the fortress and is integrated with the knowledge and historical facts. The process discussed here focuses on its development. It will be designed as an interactive game simulation that allows users to play and simultaneously gain knowledge and explore history. Here we describe the early stage of the ongoing process of creating this online 3D game.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 December 2022
ISBN
978-2-494069-57-2
ISSN
2352-5398
DOI
10.2991/978-2-494069-57-2_17How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Mohd Izani
AU  - Fauzan Mustaffa
AU  - Aishah Razak
AU  - Abdulsamad Alkhalidi
PY  - 2022
DA  - 2022/12/24
TI  - Utilising Game for Promoting Cultural Heritage: A Proposal
BT  - Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
PB  - Atlantis Press
SP  - 144
EP  - 154
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-57-2_17
DO  - 10.2991/978-2-494069-57-2_17
ID  - Izani2022
ER  -