Utilising Game for Promoting Cultural Heritage: A Proposal
- DOI
- 10.2991/978-2-494069-57-2_17How to use a DOI?
- Keywords
- Digital media; 3D game; A Famosa; fortress; Digital heritage
- Abstract
One of the fastest-growing trends in the digital media area is using games as an entertaining way to learn and explore subjects like history. After examining the potential of digital media applications in digital heritage, this paper explores the use of a game to explore the heritage site. We used our old 3D model of the fortress known as the A Famosa as our proposal to create a series of exciting and scalable online games simulations that seek to provide unique cultural experiences promoting world cultural preservation through emerging technology. The 3D model was developed in 2010 as an output of doctoral research and has never been used for any purposes until today. The subject matter received little attention in the academic domain. This game development promotes the cultural aspects of the historical site through a 3D game simulation of the fortress and is integrated with the knowledge and historical facts. The process discussed here focuses on its development. It will be designed as an interactive game simulation that allows users to play and simultaneously gain knowledge and explore history. Here we describe the early stage of the ongoing process of creating this online 3D game.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Mohd Izani AU - Fauzan Mustaffa AU - Aishah Razak AU - Abdulsamad Alkhalidi PY - 2022 DA - 2022/12/24 TI - Utilising Game for Promoting Cultural Heritage: A Proposal BT - Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022) PB - Atlantis Press SP - 144 EP - 154 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-494069-57-2_17 DO - 10.2991/978-2-494069-57-2_17 ID - Izani2022 ER -