Game Based Learning-Enabled 21st Century Skills: A Bibliometric Analysis
- DOI
- 10.2991/978-2-38476-301-6_8How to use a DOI?
- Keywords
- 21st century skills; game-based learning; bibliometrics; research prospects; knowledge graph
- Abstract
To improve 21st century skills, a learning approach is needed that can improve 21st century skills well. One of the learning approaches that can be used is game-based learning. This study aims to analyze the application of game-based learning in improving 21st century skills. Methods: This paper uses scopus and crossref databases year 2018 to 2023 as data sources and employs bibliometric methods and knowledge graphs to visualize the distribution of research power, keyword co-occurrence networks, and research performance to demonstrate the current research prospects and future research directions of game-based learning. There are 5 clusters of classification through vosviewer software. The results of the study obtained articles used with the keywords “21st century skills” and “game-based learning” concentrate in 2020 and 2021. The results show that (1) the game, digital game, learning, strategy and 21st century skills are the main occurrence keywords that shows their power of distribution research, (2) game-based learning initially start the trends and then overlayed to gamification, as 21st century skills re-emerged as content developed in game-based learning. (3) hot spot research leads to educators and individuals who are starting to develop their own game-based learning to meet the demands of the digital age where 21st century skills emergence. This study will contribute to the educational technology future research.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Kunto Imbar Nursetyo AU - Diana Ariani AU - Basuki Wibawa AU - Eveline Siregar PY - 2024 DA - 2024/11/25 TI - Game Based Learning-Enabled 21st Century Skills: A Bibliometric Analysis BT - Proceedings of the 7th International Conference on Learning Innovation and Quality Education (ICLIQE 2023) PB - Atlantis Press SP - 69 EP - 77 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-301-6_8 DO - 10.2991/978-2-38476-301-6_8 ID - Nursetyo2024 ER -