Proceedings of the 7th International Conference on Learning Innovation and Quality Education (ICLIQE 2023)

Game Based Learning-Enabled 21st Century Skills: A Bibliometric Analysis

Authors
Kunto Imbar Nursetyo1, *, Diana Ariani1, Basuki Wibawa1, Eveline Siregar1
1State University of Jakarta, Jakarta, 13220, Indonesia
*Corresponding author. Email: kuntoimbar@gmail.com
Corresponding Author
Kunto Imbar Nursetyo
Available Online 25 November 2024.
DOI
10.2991/978-2-38476-301-6_8How to use a DOI?
Keywords
21st century skills; game-based learning; bibliometrics; research prospects; knowledge graph
Abstract

To improve 21st century skills, a learning approach is needed that can improve 21st century skills well. One of the learning approaches that can be used is game-based learning. This study aims to analyze the application of game-based learning in improving 21st century skills. Methods: This paper uses scopus and crossref databases year 2018 to 2023 as data sources and employs bibliometric methods and knowledge graphs to visualize the distribution of research power, keyword co-occurrence networks, and research performance to demonstrate the current research prospects and future research directions of game-based learning. There are 5 clusters of classification through vosviewer software. The results of the study obtained articles used with the keywords “21st century skills” and “game-based learning” concentrate in 2020 and 2021. The results show that (1) the game, digital game, learning, strategy and 21st century skills are the main occurrence keywords that shows their power of distribution research, (2) game-based learning initially start the trends and then overlayed to gamification, as 21st century skills re-emerged as content developed in game-based learning. (3) hot spot research leads to educators and individuals who are starting to develop their own game-based learning to meet the demands of the digital age where 21st century skills emergence. This study will contribute to the educational technology future research.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the 7th International Conference on Learning Innovation and Quality Education (ICLIQE 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
25 November 2024
ISBN
978-2-38476-301-6
ISSN
2352-5398
DOI
10.2991/978-2-38476-301-6_8How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Kunto Imbar Nursetyo
AU  - Diana Ariani
AU  - Basuki Wibawa
AU  - Eveline Siregar
PY  - 2024
DA  - 2024/11/25
TI  - Game Based Learning-Enabled 21st Century Skills: A Bibliometric Analysis
BT  - Proceedings of the 7th International Conference on Learning Innovation and Quality Education (ICLIQE 2023)
PB  - Atlantis Press
SP  - 69
EP  - 77
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-301-6_8
DO  - 10.2991/978-2-38476-301-6_8
ID  - Nursetyo2024
ER  -