Analysis of the Needs for the Development of Gamification Based Mobile Learning Media
- DOI
- 10.2991/978-2-38476-301-6_51How to use a DOI?
- Keywords
- gamification; mobile learning; primary education
- Abstract
“This research is an initial study to describe the results of the teacher needs analysis and the results of the student needs analysis on the development of gamification-based mobile learning media in elementary schools. The research method used in this initial research was descriptive qualitative research using an observational approach through the stages of data collection, data reduction, data presentation and in the end conclusions were drawn as a resul2.t of the research. The subjects of this study were 26 elementary school teachers and 72 elementary school students in Surakarta who were randomly selected. The research instrument used was a questionnaire and a questionnaire. Data analysis was used by calculating the percentage of the results of distributing questionnaires and questionnaires distributed to teachers and students. The research results showthat out of 26 elementary school teachers in Surakarta city, they responded that 69.2% had not implemented gamification-based mobile learning. 23.1% have implemented gamification-based mobile learning and the remaining 7.7% have implemented it but it is still rare. In addition, the results of the analysis of student needs show a percentage of 72.2% responding that they enjoy learning using gadgets and 27.8% are not happy learning by using gadgets. From the aspect of whether teachers need to provide learning media presented in the form of games 87.5% of students respond to the need for game-based media and only 12.5% provide unnecessary answers. Thus the results of this observation provide reinforcement that the development of gamification-based mobile learning media is needed by teachers and students in learning.”
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Anik Twiningsih AU - Gunarhadi Gunarhadi AU - Akhmad Arif Musadad PY - 2024 DA - 2024/11/25 TI - Analysis of the Needs for the Development of Gamification Based Mobile Learning Media BT - Proceedings of the 7th International Conference on Learning Innovation and Quality Education (ICLIQE 2023) PB - Atlantis Press SP - 540 EP - 548 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-301-6_51 DO - 10.2991/978-2-38476-301-6_51 ID - Twiningsih2024 ER -