Two-Dimensional Shape in Geometry using Tangram Card Game: Ideas and Implication
- DOI
- 10.2991/978-2-38476-176-0_49How to use a DOI?
- Keywords
- Geometry; Tangram; Mathematics
- Abstract
Geometry not only about the concept, but also need other skills, such as visualizing, knowing various forms of shape, describing images, and the ability to recognize differences and similarities between flat shape. Contructivism learning is needed equipped with media to be able to make it easier for teachers and students to understand the geometry concept. Tangram is an educational game consisting of seven pieces of flat shape forms. The challenge in the game of tangram is to arrange the pieces into another form that is exemplified, such as people, houses, birds, cats or other forms. Based on the application of Tangram on seven volunteers in student’s community learning, the following results were obtained: aspects of feeling happy and diligent in learning high percentage (28.60%), aspects of willingness and interest in learning highest percentage (42.90%), aspects of intelligence and independence in learning, highest percentage (28.60%), and aspects of achievement in learning the highest percentage (43,90%). The data was obtained from seven volunteers through the Likert Scale 1–4. As for school-age student who studied with the assistance of volunteers obtained results: at the beginning the student were asked to arrange two-dimensional use two pieces of Tangram, they did not have difficulty. It was only after being asked to form flat wakes of three, four, and five pieces of Tangram that they had difficulty, especially parallelograms and trapezoids. This is because student lack real examples in everyday life for parallelograms and trapezoids.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ganung Anggraeni AU - Laela Sagita AU - Titis Sunanti AU - Bintang Wicaksono PY - 2023 DA - 2023/12/31 TI - Two-Dimensional Shape in Geometry using Tangram Card Game: Ideas and Implication BT - Proceedings of the 2nd UPY International Conference on Education and Social Science (UPINCESS 2023) PB - Atlantis Press SP - 346 EP - 352 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-176-0_49 DO - 10.2991/978-2-38476-176-0_49 ID - Anggraeni2023 ER -