Proceedings of the 6th International Seminar on Science Education (ISSE 2020)

Developing Science Education Game Based on Internet of Things (IoT): Materials and Methods Overview

Authors
Arsy Husnanda, Jaslin Ikhsan
Corresponding Author
Arsy Husnanda
Available Online 28 March 2021.
DOI
10.2991/assehr.k.210326.128How to use a DOI?
Keywords
Internet of things (IoT), Game based learning, Science education
Abstract

Making education media particular serious game for learning science based on technology trend need more notice and discussion. So that, the aim of this article was discuss what we need to develop education game engage IoT ecosystem. This research method is content analyse which analyse some research about IoT, IoT gamification, and IoT education. There is compatibility from student and teacher need when run and after run IoT as their game platform on classroom. The result of this research are how to build and what are guidelines of developer and teacher. In addition, the challenge and solution of establishing IoT such as security term was founded. Therefore, the general guidelines and requirement can be reasoning for developer or teacher who interested to exercise IoT on game based learning.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 6th International Seminar on Science Education (ISSE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
28 March 2021
ISBN
10.2991/assehr.k.210326.128
ISSN
2352-5398
DOI
10.2991/assehr.k.210326.128How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Arsy Husnanda
AU  - Jaslin Ikhsan
PY  - 2021
DA  - 2021/03/28
TI  - Developing Science Education Game Based on Internet of Things (IoT): Materials and Methods Overview
BT  - Proceedings of the 6th International Seminar on Science Education (ISSE 2020)
PB  - Atlantis Press
SP  - 892
EP  - 898
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210326.128
DO  - 10.2991/assehr.k.210326.128
ID  - Husnanda2021
ER  -