Developing Science Education Game Based on Internet of Things (IoT): Materials and Methods Overview
- DOI
- 10.2991/assehr.k.210326.128How to use a DOI?
- Keywords
- Internet of things (IoT), Game based learning, Science education
- Abstract
Making education media particular serious game for learning science based on technology trend need more notice and discussion. So that, the aim of this article was discuss what we need to develop education game engage IoT ecosystem. This research method is content analyse which analyse some research about IoT, IoT gamification, and IoT education. There is compatibility from student and teacher need when run and after run IoT as their game platform on classroom. The result of this research are how to build and what are guidelines of developer and teacher. In addition, the challenge and solution of establishing IoT such as security term was founded. Therefore, the general guidelines and requirement can be reasoning for developer or teacher who interested to exercise IoT on game based learning.
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Arsy Husnanda AU - Jaslin Ikhsan PY - 2021 DA - 2021/03/28 TI - Developing Science Education Game Based on Internet of Things (IoT): Materials and Methods Overview BT - Proceedings of the 6th International Seminar on Science Education (ISSE 2020) PB - Atlantis Press SP - 892 EP - 898 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.210326.128 DO - 10.2991/assehr.k.210326.128 ID - Husnanda2021 ER -