Board Game Design to Learn about User Persona in Entrepreneurship Programme in Kurikulum Merdeka
- DOI
- 10.2991/978-2-38476-136-4_13How to use a DOI?
- Keywords
- Kurikulum Merdeka; Board Game; Entrepreneurship; Persona
- Abstract
Persona is a fictional character that represents the target audience so that the design process can be right on target. Knowledge of persona is very important in the world of entrepreneurship. The Entrepreneurship Program is one of the programs launched by the Ministry of Education and Culture in Kurikulum Merdeka. In Kurikulum Merdeka, educators are asked to provide teaching in an unconventional form. Board game is one of the media commonly used in game-based learning. This study discusses the design process of a board game regarding persona for the Entrepreneurship programme. The methodology used in this research is qualitative and quantitative. With this research, it is hoped that it will make it easier for other educators to create board games for the needs of Kurikulum Merdeka.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Nadia Mahatmi PY - 2023 DA - 2023/11/06 TI - Board Game Design to Learn about User Persona in Entrepreneurship Programme in Kurikulum Merdeka BT - Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2023) PB - Atlantis Press SP - 146 EP - 156 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-136-4_13 DO - 10.2991/978-2-38476-136-4_13 ID - Mahatmi2023 ER -