Proceedings of the 7th International Conference on Learning Innovation and Quality Education (ICLIQE 2023)

Comparing Virtual Reality (VR) 360 to 2D Image for Supporting Effective English Vocabulary Learning in Primary School: A Quasi-experiment

Authors
Fatma Sukmawati1, *, Eka Budhi Santosa1, Triana Rejekiningsih1, Akhsanul Alhafizh1
1Universitas Sebelas Maret, Surakarta, 57126, Indonesia
*Corresponding author. Email: fatmasukmawati@staff.uns.ac.id
Corresponding Author
Fatma Sukmawati
Available Online 25 November 2024.
DOI
10.2991/978-2-38476-301-6_37How to use a DOI?
Keywords
Virtual Reality; VR 360; Media; Vocabulary; English learning
Abstract

Virtual Reality (VR) is a new technology in language learning which provides proximity principle to life. When learning English, students must experience situational learning, recognize real-life contexts, and be able to use language communicatively in that environment. However, the use of VR in language learning is limited because teachers have inadequate skills to use VR. This quasi-experimental study investigated the effectiveness of VR in learning English vocabulary for primary school students by comparing the use of VR with 2D image. The research was conducted on four primary school teachers and 60 primary school students. Research data were analyzed by independent sample t-test and revealed that VR was associated with significantly higher scores on vocabulary recall than 2D images. The possibilities offered by VR education spaces, that is spaces combining both virtual and augmented reality techniques, need more attention in future research as they can provide a dynamic, affordable and multi-sensory learning experience. These findings have implications for instruction in immersive spaces, including in virtual, augmented, and mixed reality-based learning environments.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 7th International Conference on Learning Innovation and Quality Education (ICLIQE 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
25 November 2024
ISBN
978-2-38476-301-6
ISSN
2352-5398
DOI
10.2991/978-2-38476-301-6_37How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Fatma Sukmawati
AU  - Eka Budhi Santosa
AU  - Triana Rejekiningsih
AU  - Akhsanul Alhafizh
PY  - 2024
DA  - 2024/11/25
TI  - Comparing Virtual Reality (VR) 360 to 2D Image for Supporting Effective English Vocabulary Learning in Primary School: A Quasi-experiment
BT  - Proceedings of the 7th International Conference on Learning Innovation and Quality Education (ICLIQE 2023)
PB  - Atlantis Press
SP  - 387
EP  - 394
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-301-6_37
DO  - 10.2991/978-2-38476-301-6_37
ID  - Sukmawati2024
ER  -