Proceedings of the 7th International Conference on Education and Technology (ICET 2021)

The Use of Gamification Quizizz as a Media for Online Learning Assessment During the Covid 19 Pandemic

Authors
Dedi Prestiadi*, dedi.prestiadi.fip@um.ac.id
Department of Educational Administration, Universitas Negeri Malang, Malang, Indonesia
Wildan Zulkarnainwildan.zulkarnain.fip@um.ac.id
Department of Educational Administration, Universitas Negeri Malang, Malang, Indonesia
Raden Bambang Sumarsonobambang.sumarsono.fip@um.ac.id
Department of Educational Administration, Universitas Negeri Malang, Malang, Indonesia
Corresponding Author
Available Online 26 November 2021.
DOI
10.2991/assehr.k.211126.034How to use a DOI?
Keywords
online learning; Gamification Quizizz; Student Assessment
Abstract

Assessment of learning outcomes is an important aspect of learning as an indicator of success in the learning process. Learning assessment must be carried out effectively to be able to measure the level of student success. During the COVID-19 pandemic, learning was carried out online, including in the assessment system. This study aims to determine the use of Quizizz gamification as a media platform for student assessment in online learning during the covid-19 pandemic. The research method in this study uses descriptive qualitative methods. This research was conducted in an educational supervision class as a research subject. The results of research on the use of Quizizz gamification as an online assessment medium during the covid-19 pandemic can be used as a student assessment medium. Quizizz can be used as a more fun assessment medium with an attractive visual appearance.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 7th International Conference on Education and Technology (ICET 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 November 2021
ISBN
978-94-6239-468-1
ISSN
2352-5398
DOI
10.2991/assehr.k.211126.034How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Dedi Prestiadi
AU  - Wildan Zulkarnain
AU  - Raden Bambang Sumarsono
PY  - 2021
DA  - 2021/11/26
TI  - The Use of Gamification Quizizz as a Media for Online Learning Assessment During the Covid 19 Pandemic
BT  - Proceedings of the 7th International Conference on Education and Technology (ICET 2021)
PB  - Atlantis Press
SP  - 45
EP  - 49
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211126.034
DO  - 10.2991/assehr.k.211126.034
ID  - Prestiadi2021
ER  -