The Use of Gamification Quizizz as a Media for Online Learning Assessment During the Covid 19 Pandemic
- DOI
- 10.2991/assehr.k.211126.034How to use a DOI?
- Keywords
- online learning; Gamification Quizizz; Student Assessment
- Abstract
Assessment of learning outcomes is an important aspect of learning as an indicator of success in the learning process. Learning assessment must be carried out effectively to be able to measure the level of student success. During the COVID-19 pandemic, learning was carried out online, including in the assessment system. This study aims to determine the use of Quizizz gamification as a media platform for student assessment in online learning during the covid-19 pandemic. The research method in this study uses descriptive qualitative methods. This research was conducted in an educational supervision class as a research subject. The results of research on the use of Quizizz gamification as an online assessment medium during the covid-19 pandemic can be used as a student assessment medium. Quizizz can be used as a more fun assessment medium with an attractive visual appearance.
- Copyright
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Dedi Prestiadi AU - Wildan Zulkarnain AU - Raden Bambang Sumarsono PY - 2021 DA - 2021/11/26 TI - The Use of Gamification Quizizz as a Media for Online Learning Assessment During the Covid 19 Pandemic BT - Proceedings of the 7th International Conference on Education and Technology (ICET 2021) PB - Atlantis Press SP - 45 EP - 49 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211126.034 DO - 10.2991/assehr.k.211126.034 ID - Prestiadi2021 ER -