Proceedings of the 2024 5th International Conference on Education, Knowledge and Information Management (ICEKIM 2024)

Design and Implementation of an Educational Game for Visual Impairment: A Study Based on the Experiential Gaming Model

Authors
Yang Gao1, Yang Shen2, *
1School of Public Management, Northwest University, Xi’an, China
2Collaborative Innovation Center of Assessment for Basic Education Quality, Beijing Normal University, Beijing, China
*Corresponding author. Email: shenyang@bnu.edu.cn
Corresponding Author
Yang Shen
Available Online 31 August 2024.
DOI
10.2991/978-94-6463-502-7_114How to use a DOI?
Keywords
experiential learning; transformative learning; visual impairment awareness; game-based learning; interactive media
Abstract

In China, approximately 1 in every 100 individuals is visually impaired. Traditional media often fall short of conveying the complexities associated with visual impairment, and can inadvertently propagate stereotypes. Addressing this knowledge gap requires an innovative medium facilitating a deeper understanding and interaction with the visually impaired population (VIP). This study proposes an interactive, game-based learning experience designed to increase public awareness and acceptance of VIPs, known as “The Lightness Road.“ The game leverages the Experiential Transformative Game-based Learning Model, integrating experiential learning and transformative learning theories to engage users in a narrative that simulates real-life challenges faced by VIPs. User testing indicates that the game surpasses traditional media in educating about blindness awareness, improving attitudes toward VIPs, and providing an engaging and effective learning experience.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2024 5th International Conference on Education, Knowledge and Information Management (ICEKIM 2024)
Series
Atlantis Highlights in Computer Sciences
Publication Date
31 August 2024
ISBN
978-94-6463-502-7
ISSN
2589-4900
DOI
10.2991/978-94-6463-502-7_114How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Yang Gao
AU  - Yang Shen
PY  - 2024
DA  - 2024/08/31
TI  - Design and Implementation of an Educational Game for Visual Impairment: A Study Based on the Experiential Gaming Model
BT  - Proceedings of the 2024 5th International Conference on Education, Knowledge and Information Management (ICEKIM 2024)
PB  - Atlantis Press
SP  - 1069
EP  - 1077
SN  - 2589-4900
UR  - https://doi.org/10.2991/978-94-6463-502-7_114
DO  - 10.2991/978-94-6463-502-7_114
ID  - Gao2024
ER  -