Design and Implementation of an Educational Game for Visual Impairment: A Study Based on the Experiential Gaming Model
- DOI
- 10.2991/978-94-6463-502-7_114How to use a DOI?
- Keywords
- experiential learning; transformative learning; visual impairment awareness; game-based learning; interactive media
- Abstract
In China, approximately 1 in every 100 individuals is visually impaired. Traditional media often fall short of conveying the complexities associated with visual impairment, and can inadvertently propagate stereotypes. Addressing this knowledge gap requires an innovative medium facilitating a deeper understanding and interaction with the visually impaired population (VIP). This study proposes an interactive, game-based learning experience designed to increase public awareness and acceptance of VIPs, known as “The Lightness Road.“ The game leverages the Experiential Transformative Game-based Learning Model, integrating experiential learning and transformative learning theories to engage users in a narrative that simulates real-life challenges faced by VIPs. User testing indicates that the game surpasses traditional media in educating about blindness awareness, improving attitudes toward VIPs, and providing an engaging and effective learning experience.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yang Gao AU - Yang Shen PY - 2024 DA - 2024/08/31 TI - Design and Implementation of an Educational Game for Visual Impairment: A Study Based on the Experiential Gaming Model BT - Proceedings of the 2024 5th International Conference on Education, Knowledge and Information Management (ICEKIM 2024) PB - Atlantis Press SP - 1069 EP - 1077 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6463-502-7_114 DO - 10.2991/978-94-6463-502-7_114 ID - Gao2024 ER -