Proceedings of the Third International Conference on Communication, Language, Literature, and Culture (ICCoLliC 2024)

Preserving Indonesian Cultural Heritage with Canva: An AI Education 6.0 Graphic Arts Project

Authors
Ekawati Marhaenny Dukut1, *
1English Department, Faculty of Language and Arts, Soegijapranata Catholic University, Semarang, Indonesia
*Corresponding author. Email: ekawati@unika.ac.id
Corresponding Author
Ekawati Marhaenny Dukut
Available Online 24 December 2024.
DOI
10.2991/978-2-38476-321-4_37How to use a DOI?
Keywords
AI; education 6.0; Indonesian culture and heritage; Graphic Arts; storytelling
Abstract

This paper was written with the aim to realize one of the core objectives of Education 6.0, which is to recognize the importance of a learner-centric approach that emphasizes the significance of technological advancements to create personalized and adaptive learning experiences. As a method, the author as educator has instructed her students to employ the power of Artificial Intelligence (AI) in her Graphic Arts course as an exciting opportunity to create modern storytelling techniques. Empowered to create digital comic books, students were taught not only to celebrate iconic elements of Indonesian culture but also foster a deep connection to the cultural heritage. Within the Graphic Arts classroom, students learned to enhance their narratives using cutting-edge AI technologies, which further deepened their appreciation for Indonesian culture. Utilizing Google Forms as an instrument, it was revealed that students actively engage themselves with AI tools such as Google Search, Google Translate, and ChatGPT to craft compelling narratives, which they subsequently brough to life in-text balloons and graphics in their Canva comic books. This article proved that the digital comic book project using Canva was not just an assignment, it was a powerful catalyst to unlock students’ potential by merging creativity with digital art innovation. The innovative method of teaching the Graphic Arts course with AI was found to fulfill the objectives of Education 6.0 while embracing the educational landscapes’ efforts of preserving the Indonesian cultural heritage.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the Third International Conference on Communication, Language, Literature, and Culture (ICCoLliC 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 December 2024
ISBN
978-2-38476-321-4
ISSN
2352-5398
DOI
10.2991/978-2-38476-321-4_37How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ekawati Marhaenny Dukut
PY  - 2024
DA  - 2024/12/24
TI  - Preserving Indonesian Cultural Heritage with Canva: An AI Education 6.0 Graphic Arts Project
BT  - Proceedings of the Third International Conference on Communication, Language, Literature, and Culture (ICCoLliC 2024)
PB  - Atlantis Press
SP  - 507
EP  - 520
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-321-4_37
DO  - 10.2991/978-2-38476-321-4_37
ID  - Dukut2024
ER  -