Proceedings of the 2nd Yogyakarta International Conference on Educational Management/Administration and Pedagogy (YICEMAP 2019)

The Effectiveness of Using Traditional and Modern Games to Improve Students’ Speaking Ability

Authors
Kushardiyanti Novinda, Haryadi
Corresponding Author
Kushardiyanti Novinda
Available Online 22 December 2020.
DOI
10.2991/assehr.k.201221.059How to use a DOI?
Keywords
games, modern games, educational games, speaking skill
Abstract

The objective of the resrearch is to find out an significant differences on the English speaking ability among students that are using Traditional Games and Modern Games as media in learning speaking process, and those who are using none of that kind of games in their speaking learning process. This type of research is quasi- experimental research as a case study in area, so it can be applied in the others cases with same situation, level or types. The subjects of study consisted of three groups, they are two experimental groups that get the treatment by using games as media in learning process, and one control group as comparator. The population from this case study research is the eight grade students of Junior High School 1 Minggir in Sleman Region, Yogyakarta. Students from class 8A, 8B, and 8C become the sample of this study. Students of 8A are taught by using Traditional Games, while students in class 8B are taught by Modern Games, and the students in class 8C are taught by using none of that games. The result data of this research is acquired by means from speaking ability, especially in type of recount text such as retelling their past events or experiences in this research case study. The analysis of data in this research is using both statistic analysis and dercriptive analysis. The result show that there is a significant differences in the speaking skill among eight grade students of SMPN 1 Minggir, Yogyakarta taught by using the Traditional Games, by using the Modern Games and using none of them (conventional learning without media or games). As a result, the use of Modern Games is the most effective to improve students speaking skill, and the use of Traditional games also more effective than using none of that games.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd Yogyakarta International Conference on Educational Management/Administration and Pedagogy (YICEMAP 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
22 December 2020
ISBN
978-94-6239-308-0
ISSN
2352-5398
DOI
10.2991/assehr.k.201221.059How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Kushardiyanti Novinda
AU  - Haryadi
PY  - 2020
DA  - 2020/12/22
TI  - The Effectiveness of Using Traditional and Modern Games to Improve Students’ Speaking Ability
BT  - Proceedings of the 2nd Yogyakarta International Conference on Educational Management/Administration and Pedagogy (YICEMAP 2019)
PB  - Atlantis Press
SP  - 273
EP  - 276
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201221.059
DO  - 10.2991/assehr.k.201221.059
ID  - Novinda2020
ER  -