Early Study of Gamification for Enhancing Post-Pandemic Learning through the Utilization of Collaborative Learning Algorithm
- DOI
- 10.2991/978-2-38476-198-2_54How to use a DOI?
- Keywords
- Blended Learning; Mobile Learning; Post-Pandemic Learning
- ABSTRACT
In the post-pandemic situation, it can be quite challenging to enhance students’ learning experience. One promising approach is gamification, which involves applying game elements and mechanisms in the context of education. Gamification utilizes game elements such as points, levels, challenges, and rewards, which can create a more engaging and enjoyable learning experience for users. This study aims to explore the potential combination of gamification and collaborative learning algorithms in the context of post-pandemic education. This process is carried out using the systematic literature review method, which involves exploring reference sources. From the aforementioned studies indicate a strong connection between gamification elements and collaborative filtering algorithms in educational contexts. By integrating collaborative filtering techniques, educational applications can enhance the learning experience by personalizing content, providing feedback, and promoting engagement and motivation among learners. These findings contribute to the growing body of knowledge regarding the effective integration of gamification and collaborative filtering algorithms in educational settings.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Aulia Zikri Rahman AU - Saskia Kanisaa Puspanikan AU - Wiku Larutama PY - 2024 DA - 2024/02/06 TI - Early Study of Gamification for Enhancing Post-Pandemic Learning through the Utilization of Collaborative Learning Algorithm BT - Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023) PB - Atlantis Press SP - 394 EP - 400 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-198-2_54 DO - 10.2991/978-2-38476-198-2_54 ID - Rahman2024 ER -