Educative Game-Based Edutainment Model Design in Social Studies Learning
- DOI
- 10.2991/978-2-38476-010-7_34How to use a DOI?
- Keywords
- Edutainment; Social Studies Learning Models; Social Studies; Educational Games
- Abstract
This research is based on the importance of developing the creativity of social studies teachers in creating fun learning while at the same time accommodating the achievement of student competencies. This study seeks to examine and describe edutainment-based social studies learning innovations at the junior high school level in Bandung City, West Java, Indonesia. The method used in this research is the Classroom Action Research method by adopting the Kemmis and McTaggart model. The design of this model has several stages, namely planning, implementation, observation, and reflection, as improvements for the next cycle. The study results indicate that the application of edutainment can be developed through the game method. Games in learning will provide opportunities for students to manipulate, repeat, discover for themselves, explore, practice, and get countless concepts and understandings. This is where students can make decisions, choose, determine, express opinions, solve problems completely, cooperate with friends, and experience various feelings. Games that can be developed in social studies learning with an edutainment approach, including games snake ladders, puzzles, and bingo. Several research cycles have been developed to produce a -based edutainment model design educational game following the characteristics of social studies learning without forgetting the development of students’ thinking skills.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yeni Kurniawati AU - Kokom Komalasari AU - Nana Supriatna AU - Erlina Wiyanarti PY - 2023 DA - 2023/03/07 TI - Educative Game-Based Edutainment Model Design in Social Studies Learning BT - Proceedings of the Fifth Sriwijaya University Learning and Education International Conference (SULE-IC 2022) PB - Atlantis Press SP - 328 EP - 338 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-010-7_34 DO - 10.2991/978-2-38476-010-7_34 ID - Kurniawati2023 ER -