Proceedings of the 2024 3rd International Conference on Science Education and Art Appreciation (SEAA 2024)

Research on Immersive Programming Based on Two flat and Four Ends Learning Space from the Perspective of Metaverse

Authors
Cheng Lv1, *
1Department of Computer Science, School of Electrical and Information Engineering, Beijing University of Civil Engineering and Architecture, Beijing, 100044, China
*Corresponding author. Email: lvcheng@bucea.edu.cn
Corresponding Author
Cheng Lv
Available Online 29 September 2024.
DOI
10.2991/978-2-38476-291-0_13How to use a DOI?
Keywords
Metaverse; Two flat and four ends; Visual programming; Gamification programming; Gamification of programming
Abstract

In response to the shortcomings of our school’s programming computer public general education courses, the teaching team has conducted in-depth research on the theory of the metaverse, accurately grasped students’ learning styles and interests, and innovatively proposed the “two flat and four end” teaching mode from the perspective of the metaverse, constructing an immersive programming system from “visual programming to gamified programming, and then to gamified programming.”. The analysis of course data shows that teaching effectiveness has been comprehensively improved and teaching quality has been comprehensively enhanced.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the 2024 3rd International Conference on Science Education and Art Appreciation (SEAA 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
29 September 2024
ISBN
978-2-38476-291-0
ISSN
2352-5398
DOI
10.2991/978-2-38476-291-0_13How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Cheng Lv
PY  - 2024
DA  - 2024/09/29
TI  - Research on Immersive Programming Based on Two flat and Four Ends Learning Space from the Perspective of Metaverse
BT  - Proceedings of the 2024 3rd International Conference on Science Education and Art Appreciation (SEAA 2024)
PB  - Atlantis Press
SP  - 101
EP  - 109
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-291-0_13
DO  - 10.2991/978-2-38476-291-0_13
ID  - Lv2024
ER  -