Proceedings of the 2024 8th International Seminar on Education, Management and Social Sciences (ISEMSS 2024)

Development of AI-Driven English Teaching Games and Analysis of Their Educational Effectiveness

Authors
Jingqian Gu1, *
1School of Foreign Languages, Shanghai Zhongqiao Vocational and Technical University, Shanghai, China
*Corresponding author. Email: cherishguug@gmail.com
Corresponding Author
Jingqian Gu
Available Online 31 October 2024.
DOI
10.2991/978-2-38476-297-2_7How to use a DOI?
Keywords
Personalized learning; AI; Educational games; Mixed teaching methods
Abstract

This study explores the application of artificial intelligence (AI)-driven teaching games in college English education and analyzes their instructional effectiveness. Employing a mixed-methods approach, combining qualitative and quantitative data, the study involves students and teachers in college English courses as participants. Data collection methods include interviews, surveys, and experimental research. Findings indicate that AI teaching games significantly enhance students’ English learning outcomes and language proficiency, while also fostering increased engagement and interest among students. Both students and teachers generally hold positive attitudes toward this instructional approach, citing advantages such as personalized learning and immediate feedback, alongside drawbacks including technological dependency and development costs. Consequently, the study recommends further optimization of AI teaching games and expansion of research scope to better integrate this innovative teaching method into English education practices.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2024 8th International Seminar on Education, Management and Social Sciences (ISEMSS 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
31 October 2024
ISBN
978-2-38476-297-2
ISSN
2352-5398
DOI
10.2991/978-2-38476-297-2_7How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Jingqian Gu
PY  - 2024
DA  - 2024/10/31
TI  - Development of AI-Driven English Teaching Games and Analysis of Their Educational Effectiveness
BT  - Proceedings of the 2024 8th International Seminar on Education, Management and Social Sciences (ISEMSS 2024)
PB  - Atlantis Press
SP  - 45
EP  - 56
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-297-2_7
DO  - 10.2991/978-2-38476-297-2_7
ID  - Gu2024
ER  -