The Four-Net Game to Improve Students’ Psychomotor Skill
- DOI
- 10.2991/icss-18.2018.288How to use a DOI?
- Keywords
- net game; psychomotor
- Abstract
Student learning outcomes at school can be grouped into cognitive, affective and psychomotor domains. The purpose of the learning process is always aimed at three domains, but the emphasis is different. Physical education in school includes the compulsory education taught in the School, which mimics the practiced motion activities. This study aims to produce games that are applied to physical education. The method used in this study was Research and Development (R&D) using five development steps. The results of four-net game research were specific to psychomotor training (motion skills) on a large ball game. Through the four net games, it could find the information provided by the students.
- Copyright
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Adi Sumarsono AU - Carolus Wasa AU - Mr Syamsudin AU - Afif Khorul Hidayat AU - Hendra Jondry Hiskya AU - Emanuel Lewar AU - Chyntia Novita Kalalo PY - 2018/10 DA - 2018/10 TI - The Four-Net Game to Improve Students’ Psychomotor Skill BT - Proceedings of the 1st International Conference on Social Sciences (ICSS 2018) PB - Atlantis Press SP - 1367 EP - 1370 SN - 2352-5398 UR - https://doi.org/10.2991/icss-18.2018.288 DO - 10.2991/icss-18.2018.288 ID - Sumarsono2018/10 ER -