Development of Physics Comics Through Android-Assisted Benthik Game with Discovery Learning Model on Parabolic Motion
- DOI
- 10.2991/assehr.k.210305.065How to use a DOI?
- Keywords
- physics comic, android, Kofie GeBoL, benthik games, discovery learning
- Abstract
This study aims to (1) produce physics comics learning media through andorid-assisted benthik games with discovery learning models on parabolic motion (Kofie GeBoL) and (2) determine the feasibility value of physics comic learning media through andorid-assisted benthik games with discovery learning models on parabolic motion (Kofie GeBoL). This type of research is research and development. This research uses the 4D model. This model consists of four steps; (1) Define, (2) Design, (3) Development, and (4) Disseminate. The research subject used were 30 senior high school students, who were selected by cluster sampling technique. The appropriateness of the instrument was calculated using an ideal standard deviation analysis (SBi) through the assessment of expert lecturers, teachers, and peers. The results of this research and development are (1) Kofie GeBoL learning media (2) the developed media has a very good feasibility value. Based on this finding, shows that the Kofie GeBoL media is suitable for use in learning.
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Anissa Maghfiroh AU - Heru Kuswanto PY - 2021 DA - 2021/03/08 TI - Development of Physics Comics Through Android-Assisted Benthik Game with Discovery Learning Model on Parabolic Motion BT - Proceedings of the 7th International Conference on Research, Implementation, and Education of Mathematics and Sciences (ICRIEMS 2020) PB - Atlantis Press SP - 446 EP - 450 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.210305.065 DO - 10.2991/assehr.k.210305.065 ID - Maghfiroh2021 ER -