Implementation Science Monopoly Games Towards Cognitive Abilities and Sciencitific Attitude of Elementary Students
- DOI
- 10.2991/assehr.k.211102.114How to use a DOI?
- Keywords
- Science Monopoly Games; Cognitive Abilities; Sciencitific Attitude; Elementary Students
- Abstract
Learning natural science in grade IV SDN Wujil 01 shows that 76% of students ‘cognitive abilities are still below the minimum completeness criteria and 18% of students’ scientific attitudes are still low. Therefore, it needs to be innovative solutions to improve science learning in the classroom; it is media by combining game elements. One of them is the science monopoly game. This study aims to determine how effective the use of science monopoly games on the cognitive abilities and scientific attitudes of elementary students. In addition, it can be used as a strategy for elementary school teachers and prospective elementary school teachers in preparing a fun science learning process. The type of research used is experimental research with a two-group posttest only design. The data collection techniques used was documentation, tests, and observations. The data analysis involved 1) Test instruments using the Anates V.4 application program covering the validity of the test, the reliability test, the difference between the results and the difficulty level of the questions; 2) Normality test Kolmogorov-Smirnov test in PASW Statistics 18 software. 3) Homogeneity test in this study using the levene test (test of homogeneity of variences) in PASW Statistics 18 software; 4) the similarity of the control class learning average (83.55> 71.26). In addition, the scientific attitude that elementary students have during the learning process uses the science monopoly game in the very good category with a percentage of 84.02%. On average, it uses the independent sample t-test with PASW Statistics 18 software. The results showed that learning using science monopoly games was effective in improving the cognitive abilities and scientific attitudes of elementary students. This is indicated by the significance level 0.008 and 0.005 <0.05, while the average value of learning science in the experimental class using the science monopoly game is higher than the average value of the control class.
- Copyright
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Ela Suryani AU - Lisa Virdinarti Putra AU - Kartika Yuni Purwanti PY - 2021 DA - 2021/11/16 TI - Implementation Science Monopoly Games Towards Cognitive Abilities and Sciencitific Attitude of Elementary Students BT - Proceedings of the 1st International Conference on Research in Social Sciences and Humanities (ICoRSH 2020) PB - Atlantis Press SP - 851 EP - 854 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211102.114 DO - 10.2991/assehr.k.211102.114 ID - Suryani2021 ER -