Factors leading to Aggressive Behaviour and Favouring Violent Digital Entertainment among Adolescents in Malaysia
- DOI
- 10.2991/978-2-38476-293-4_20How to use a DOI?
- Keywords
- Adolescent; aggressive behaviour; social media influence; self-motivation
- Abstract
Continuous effort to ensure every child’s well-being today is paramount in building a nation with a sustainable future. Protecting children from violence is a priority, aligning with the Sustainable Development Goals and the ‘care and compassion’ value in Malaysia MADANI concept. Violence in entertainment has become a popular genre among adolescents around the world. While adolescents’ engagement in violent digital entertainment may lead to aggressive behaviour, this study focuses on four main factors: self-motivation, parental monitoring, peer influence, and social media. The aim is to examine the influence of adolescents’ involvement in violent digital entertainment on aggressive behaviour. Hence, the study enlisted the participation of 365 adolescents in a quantitative analysis. The findings of Linear Multiple Regression analysis revealed that self-motivation (p<0.049) and social media influence (p<0.001) have a significant relationship with aggressive behaviour among adolescents (p<.01). Particularly, social media influence (β=.414, p<0.001) emerges as the primary factor influencing aggressive behavior. Considering these findings, it is essential for all stakeholders, including government agencies, to address these concerns proactively and prevent the normalization of aggressive behaviours in society.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ana Afrina Abd Jamil AU - Yarina Ahmad AU - Ahmad Naqiyuddin Bakar AU - Rafeah Legino PY - 2024 DA - 2024/10/02 TI - Factors leading to Aggressive Behaviour and Favouring Violent Digital Entertainment among Adolescents in Malaysia BT - Proceedings of the International Conference on Science Technology and Social Sciences – Social Science Track (ICONSTAS-SS 2023) PB - Atlantis Press SP - 222 EP - 233 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-293-4_20 DO - 10.2991/978-2-38476-293-4_20 ID - Jamil2024 ER -