Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)

Urban Farming Learning Application in Simulation Games for Generation Z in Indonesia

Authors
Sara Melati Sijabat1, *, Banung Grahita2
1Institut Teknologi Bandung, Indonesia
2Institut Teknologi Bandung, Indonesia
*Corresponding author. Email: saramelatis@gmail.com
Corresponding Author
Sara Melati Sijabat
Available Online 28 December 2021.
DOI
10.2991/assehr.k.211228.047How to use a DOI?
Keywords
Simulation game; urban farming; game mechanic; game design; generation
Abstract

This research aims to analyse the requirement needed in urban farming education and apply it to the mechanism in video games, especially in agriculture games. Urban farming is an activity of farming in urban areas as an effort to fulfil food needs and also maintain the sustainability of green open spaces. This activity is good for the residents of the city to know and do, especially with the increasing rate of urbanization and increasing food needs. One of the media that can teach about urban farming is through video games. Video games can make teaching and learning activities more effective and easier to accept, mainly for people who are learning about a new topic for the first time. With the repetitive nature of game mechanics, players can learn a method and strategy applied in a game, so the playing pattern can become familiar to the player. This research was conducted using a qualitative method, where a literature review was carried out on related theories, and a comparison of the mechanisms in several games that have farming gameplay using the MDA framework. The results of this study aim to determine the appropriate mechanism with the needed requirements to be applied to games as a medium for urban farming education so that generations can know how to start practicing urban farming. It is hoped that the results of this study can be useful for the basis of developing video games about urban farming or the like.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
28 December 2021
ISBN
978-94-6239-501-5
ISSN
2352-5398
DOI
10.2991/assehr.k.211228.047How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Sara Melati Sijabat
AU  - Banung Grahita
PY  - 2021
DA  - 2021/12/28
TI  - Urban Farming Learning Application in Simulation Games for Generation Z in Indonesia
BT  - Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)
PB  - Atlantis Press
SP  - 359
EP  - 364
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211228.047
DO  - 10.2991/assehr.k.211228.047
ID  - Sijabat2021
ER  -