Urban Farming Learning Application in Simulation Games for Generation Z in Indonesia
- DOI
- 10.2991/assehr.k.211228.047How to use a DOI?
- Keywords
- Simulation game; urban farming; game mechanic; game design; generation
- Abstract
This research aims to analyse the requirement needed in urban farming education and apply it to the mechanism in video games, especially in agriculture games. Urban farming is an activity of farming in urban areas as an effort to fulfil food needs and also maintain the sustainability of green open spaces. This activity is good for the residents of the city to know and do, especially with the increasing rate of urbanization and increasing food needs. One of the media that can teach about urban farming is through video games. Video games can make teaching and learning activities more effective and easier to accept, mainly for people who are learning about a new topic for the first time. With the repetitive nature of game mechanics, players can learn a method and strategy applied in a game, so the playing pattern can become familiar to the player. This research was conducted using a qualitative method, where a literature review was carried out on related theories, and a comparison of the mechanisms in several games that have farming gameplay using the MDA framework. The results of this study aim to determine the appropriate mechanism with the needed requirements to be applied to games as a medium for urban farming education so that generations can know how to start practicing urban farming. It is hoped that the results of this study can be useful for the basis of developing video games about urban farming or the like.
- Copyright
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Sara Melati Sijabat AU - Banung Grahita PY - 2021 DA - 2021/12/28 TI - Urban Farming Learning Application in Simulation Games for Generation Z in Indonesia BT - Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021) PB - Atlantis Press SP - 359 EP - 364 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211228.047 DO - 10.2991/assehr.k.211228.047 ID - Sijabat2021 ER -