The Development of Augmented Reality-based Learning Media to the Introduction of Computer Course in Curriculum and Educational Technology, Faculty of Education, Universitas Negeri Padang
- Keywords
- Learning Media, Information Technology and Communication, Augmented Reality
- Abstract
Education is one of the solutions to increase human capabilities in science and technology. Yet, there has been a contradiction in its implementation where the learning process is still delivered through manual books so the process cannot reach its optimum learning goal maximally. This is caused by the lack of supportive learning media and facilities. Besides, the limited time of learning process in the classroom creates another barrier, such as the lack of students' understanding towards practice materials which show many types of physical objects cannot be seen over the class session. This research aims to develop augmented reality-based learning media alternatives. This study applies research and development method with the 4D approach. The result will develop a learning media based on augmented reality to the Introduction of Computer Course which is a kind of application that combines virtual objects, such as text, images, and animation into reality.
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Septriyan Anugrah AU - Refiona Andika AU - Nofri Hendri PY - 2019/12 DA - 2019/12 TI - The Development of Augmented Reality-based Learning Media to the Introduction of Computer Course in Curriculum and Educational Technology, Faculty of Education, Universitas Negeri Padang BT - Proceedings of the International Conference on Education Technology (ICoET 2019) PB - Atlantis Press SP - 103 EP - 106 SN - 2352-5398 UR - https://www.atlantis-press.com/article/125925063 ID - Anugrah2019/12 ER -