Gamification in Ride-Hailing: What Drives a Driver to Drive
- DOI
- 10.2991/aebmr.k.210311.047How to use a DOI?
- Keywords
- gamification, ride-hailing, transportation network companies, Grab, Go-Jek, Indonesia
- Abstract
This paper discusses whether there is gamification in ride-hailing drivers in Indonesia. Using qualitative research methods it shows that the driver experiences illusionary freedom. Through technology, drivers experience this illusion of freedom through gamification. An interesting finding is that drivers cheat to chase targets, especially during a pandemic. Competition between drivers and the desire to get a bonus makes them have to work hard and compete with each other to get passengers, including by committing fraud. Even though they are considered as partners, the driver’s position is inferior to the company. The regulations governing partnership relations are urgent to be issued.
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Taofik Hidajat AU - Agung Hendra Kusuma AU - Achmad Sulchan PY - 2021 DA - 2021/03/13 TI - Gamification in Ride-Hailing: What Drives a Driver to Drive BT - Proceedings of the 3rd International Conference on Banking, Accounting, Management and Economics (ICOBAME 2020) PB - Atlantis Press SP - 241 EP - 244 SN - 2352-5428 UR - https://doi.org/10.2991/aebmr.k.210311.047 DO - 10.2991/aebmr.k.210311.047 ID - Hidajat2021 ER -