Optimizing the Learning Process in Classroom Using Edutainment
- DOI
- 10.2991/assehr.k.201214.316How to use a DOI?
- Keywords
- edutainment, interesting learning, technology
- Abstract
In the world of education, the term edutainment is known as education practice that collaborate with entertainment. Edutainment is a breakthrough in the existing world of education to solve existing problems. With this method, it is able to attract students’ interest in participating in learning. This is in accordance with the characteristics of students who are easily attracted to something that is fun without any pressure. Learning is packaged attractively and students are actively involved in it. So that by applying this method will be able to improve the quality of learning. Edutainment takes full advantage of technological developments in learning. The learning media used in the edutainment method are audio-visual tools that apply natural learning methods.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Ni Luh Sakinah Nuraini AU - Puri Selfi Cholifah AU - Putri Mahanani AU - Wuli Oktiningrum AU - Andini Mukharoma Meidina PY - 2020 DA - 2020/12/15 TI - Optimizing the Learning Process in Classroom Using Edutainment BT - Proceedings of the 1 st International Conference on Information Technology and Education (ICITE 2020) PB - Atlantis Press SP - 669 EP - 672 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201214.316 DO - 10.2991/assehr.k.201214.316 ID - Nuraini2020 ER -