Proceedings of the 4th International Conference on Education and Technology (ICETECH 2023)

The Effectiveness of STEAM-Based Science Learning to Improve Students’ Problem-Solving Skills

Authors
Joko Siswanto1, *, Binar Kurnia Prahani2, Indah Suminar3, Suyidno Suyidno4
1Universitas PGRI Semarang, Semarang, Indonesia
2Universitas Negeri Surabaya, Surabaya, Indonesia
3UIN Salatiga, Salatiga, Indonesia
4Universitas Lambung Mangkurat, Banjarmasin, Indonesia
*Corresponding author. Email: jokosiswanto@upgris.ac.id
Corresponding Author
Joko Siswanto
Available Online 29 November 2024.
DOI
10.2991/978-94-6463-554-6_64How to use a DOI?
Keywords
science learning; STEAM; problem-solving skills
Abstract

Problem-solving skills need to be taught to students at school. One type of learning that is considered appropriate for teaching problem solving skills is STEAM learning. The aim of this research is to analyze the effectiveness of STEAM-based science learning to improve students’ problem-solving skills. The research method used was pre-experiment with a one group pre-test and post-test design. The data collection technique in this research uses tests, with instruments in the form of problem-solving skills test questions. The data that has been collected is then analyzed using paired t test statistics (α = 5%) and n-gain. The research results show that STEAM-based science learning effectively improves students’ problem-solving skills with moderate criteria. Furthermore, research can be carried out by paying attention to students’ initial abilities, including science process skills and using computers.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the 4th International Conference on Education and Technology (ICETECH 2023)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
29 November 2024
ISBN
978-94-6463-554-6
ISSN
2667-128X
DOI
10.2991/978-94-6463-554-6_64How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Joko Siswanto
AU  - Binar Kurnia Prahani
AU  - Indah Suminar
AU  - Suyidno Suyidno
PY  - 2024
DA  - 2024/11/29
TI  - The Effectiveness of STEAM-Based Science Learning to Improve Students’ Problem-Solving Skills
BT  - Proceedings of the 4th International Conference on Education and Technology (ICETECH 2023)
PB  - Atlantis Press
SP  - 781
EP  - 787
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-554-6_64
DO  - 10.2991/978-94-6463-554-6_64
ID  - Siswanto2024
ER  -