Proceedings of the 7th International Conference on Education and Technology (ICET 2021)

Development of Educational Game Media Based on Android Animal Life Cycle Materials in 4th Grade Elementary School

Authors
Arini Citra Dewi*, arinicitrad@gmail.com
Faculty of Education Universitas Negeri Malang Malang, Indonesia
Esti Untariesti.untari.fip@um.ac.id
Faculty of Education, Universitas Negeri Malang Malang, Indonesia
Sutansisutansi.fip@um.ac.id
Faculty of Education Universitas Negeri Malang Malang, Indonesia
Corresponding Author
Arini Citra Dewiarinicitrad@gmail.com
Available Online 26 November 2021.
DOI
10.2991/assehr.k.211126.028How to use a DOI?
Keywords
learning media; android-based educational games; curiosity characters; IPA theme 6 sub-theme 1
Abstract

Android-based educational games are interactive, innovative learning media by utilizing games in learning, so that students are interested in fun learning activities. The purpose of this development research is to produce an Android-based educational game media to foster the curiosity character of grade IV students on science material theme 6 sub-theme 1 which is valid according to material experts, media experts, teachers, as well as practical and interesting according to students. Development research uses the ADDIE model, namely analysis, design, development, implementation, evaluation. The results of the study show that Android-based educational games are feasible to use. Material expert product validity reaches 96% meaning the product is very valid. The media expert’s product validity reached 93.33% which means the product is very valid. The teacher’s product validity reaches 90%, which means the product is very valid. Furthermore, the practicality and attractiveness of the product to students in the limited trial reached 95.23%, the field trial reached 96.42%, which means the product is very practical and attractive. Based on the results of the assessment, Android-based educational games are very valid, very practical and interesting to use as learning media.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 7th International Conference on Education and Technology (ICET 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 November 2021
ISBN
978-94-6239-468-1
ISSN
2352-5398
DOI
10.2991/assehr.k.211126.028How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Arini Citra Dewi
AU  - Esti Untari
AU  - Sutansi
PY  - 2021
DA  - 2021/11/26
TI  - Development of Educational Game Media Based on Android Animal Life Cycle Materials in 4th Grade Elementary School
BT  - Proceedings of the 7th International Conference on Education and Technology (ICET 2021)
PB  - Atlantis Press
SP  - 13
EP  - 17
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211126.028
DO  - 10.2991/assehr.k.211126.028
ID  - Dewi2021
ER  -