Proceedings of the 9th International Conference on Education Research, and Innovation (ICERI 2021)

The Development Education Game Learning Media of Pancasila and Citizenship Education Subject to Increase Learning Motivation

Authors
Happy Anggarwati1, *, Ahmad Bukhori Muslim2, Marzuki Marzuki1
1Yogyakarta State of University, Yogyakarta, Indonesia
2Sriwijaya University, Palembang, Indonesia
*Corresponding author. Email: happyanggarwati.2020@student.uny.ac.id
Corresponding Author
Happy Anggarwati
Available Online 24 December 2022.
DOI
10.2991/978-2-494069-67-1_10How to use a DOI?
Keywords
Development; Media Learning; Game Education; Learning Motivation
Abstract

This research was conducted to result learning media game education to learning Pancasila and citizenship education, to increase students motivation in study of high school in material the Archipelago Insight. The method in this research used Hannafin and Peck. The validation of educational game learning media involves media experts, material experts and linguist experts. The media validation results are included in the very valid category with a 96% validity level; material validation is included in the very valid category with a 90% validity level; while the validation of linguists is included in the valid category with a validity level of 80%. Product practicality assessment is carried out in one-to-one and small group stages. The practicality of the product at the one-to-one stage is included in the very practical category with a practicality level of 93.2%. The product practicality assessment at the small group stage is classified into the very practical category with a practicality level of 84.5%. Meanwhile, at the research stage, the field test determines the potential effect to increase students’ learning motivation with a percentage of 83.4% which is considered very good. Based on the results of the study, it can be concluded that educational game-based learning media in PPKn learning is stated to be very valid, very practical and has a potential effect in increasing the learning motivation of high school students with a percentage that is categorized as very good.

Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 9th International Conference on Education Research, and Innovation (ICERI 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 December 2022
ISBN
978-2-494069-67-1
ISSN
2352-5398
DOI
10.2991/978-2-494069-67-1_10How to use a DOI?
Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Happy Anggarwati
AU  - Ahmad Bukhori Muslim
AU  - Marzuki Marzuki
PY  - 2022
DA  - 2022/12/24
TI  - The Development Education Game Learning Media of Pancasila and Citizenship Education Subject to Increase Learning Motivation
BT  - Proceedings of the 9th International Conference on Education Research, and Innovation (ICERI 2021)
PB  - Atlantis Press
SP  - 86
EP  - 93
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-67-1_10
DO  - 10.2991/978-2-494069-67-1_10
ID  - Anggarwati2022
ER  -