Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)

From Embodied Cognition to Playful Interaction: The Construction of an Adaptive Learning Environment

Authors
Jie Tu1, *
1Wuhan University of Science and Technology, Wuhan, China
*Corresponding author. Email: 1530696275@qq.com
Corresponding Author
Jie Tu
Available Online 30 June 2023.
DOI
10.2991/978-94-6463-172-2_102How to use a DOI?
Keywords
Embodied cognition; gamified teaching; adaptive learning environment
Abstract

Nowadays, with the rapid development of information technology, the traditional teaching theory and teaching model have been unable to meet the needs of current education and teaching. By reviewing the development and content of the embodied cognition theory, this study supplements the traditional cognitive theory and introduces the gamified teaching model. From the perspective of embodied cognition, this study explores the combination of embodied cognition theory and gamified teaching and puts forward the design principles and methods of gamified teaching, so as to reconstruct a highly embodied learning environment model. In order to make a contribution to the problems existing between learning and environment in current teaching.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)
Series
Atlantis Highlights in Computer Sciences
Publication Date
30 June 2023
ISBN
978-94-6463-172-2
ISSN
2589-4900
DOI
10.2991/978-94-6463-172-2_102How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Jie Tu
PY  - 2023
DA  - 2023/06/30
TI  - From Embodied Cognition to Playful Interaction: The Construction of an Adaptive Learning Environment
BT  - Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)
PB  - Atlantis Press
SP  - 972
EP  - 980
SN  - 2589-4900
UR  - https://doi.org/10.2991/978-94-6463-172-2_102
DO  - 10.2991/978-94-6463-172-2_102
ID  - Tu2023
ER  -