Construction of Learner Behavior Analysis Model in Immersive Virtual Reality
Based on Data Mining Technology
- DOI
- 10.2991/978-94-6463-172-2_101How to use a DOI?
- Keywords
- Immersive; virtual reality; Learning behavior method; Data mining technology
- Abstract
In the IVR environment, tracking and understanding learners’ learning behavior is conducive to timely monitoring and guiding their learning status in the whole process, and is also conducive to system development and designers to further ensure the balance between teaching objectives and task settings. Based on data mining technology and the characteristics of IVR learning environment, this study discusses the deep integration of technology and learning data, constructs a learner behavior analysis model and applies it in the actual classroom of IVR. The specific distribution of learners in different clusters and the frequent sequence patterns of each cluster are found in practice, and the behavior sequence patterns of people with different performance levels can also be found by behavior sequence analysis. The results show that the behavior analysis method based on data mining technology can comprehensively reflect the learning state of students, provide the basis for teachers to implement accurate policies in IVR learning environment, and promote the data, scientization and precision of educational evaluation.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Hejin Wang AU - Chengzheng Li PY - 2023 DA - 2023/06/30 TI - Construction of Learner Behavior Analysis Model in Immersive Virtual Reality BT - Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023) PB - Atlantis Press SP - 960 EP - 971 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6463-172-2_101 DO - 10.2991/978-94-6463-172-2_101 ID - Wang2023 ER -