Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)

Improving the Effect of Education and Teaching with VR Technology

Authors
Hengwei Zhang1, *, Xiaohu Liu1, Yuchen Zhang1
1Henan Key Laboratory of Information Security, Zhengzhou, China
*Corresponding author. Email: zhw11qd@aliyun.com
Corresponding Author
Hengwei Zhang
Available Online 30 June 2023.
DOI
10.2991/978-94-6463-172-2_30How to use a DOI?
Keywords
virtual reality; practice education; mechanic teaching; education improvement
Abstract

Virtual reality (VR) technology utilizes computers to generate all kinds of realistic scenes, immersing users in virtualized and simulacra experiences. Advance in technology requires an equivalent breakthrough in practical education and teaching. Current practice education faces many kinds of problems no limited to lack of practice equipment and instructors, hidden security dangers, hard for students to preview and review. In this paper, we apply VR technology in practice education to explore a new area of teaching effect. First, we analyze the problems current practice education faces, and the advantages VR technology holds in practice education. Then, we refer to former VR practice education failures and come up with corresponding solutions to improve traditional education. Finally, we utilize VR technology in practice teaching, and the feedback of students verifies the improvement of effect in education and teaching.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)
Series
Atlantis Highlights in Computer Sciences
Publication Date
30 June 2023
ISBN
978-94-6463-172-2
ISSN
2589-4900
DOI
10.2991/978-94-6463-172-2_30How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Hengwei Zhang
AU  - Xiaohu Liu
AU  - Yuchen Zhang
PY  - 2023
DA  - 2023/06/30
TI  - Improving the Effect of Education and Teaching with VR Technology
BT  - Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)
PB  - Atlantis Press
SP  - 275
EP  - 282
SN  - 2589-4900
UR  - https://doi.org/10.2991/978-94-6463-172-2_30
DO  - 10.2991/978-94-6463-172-2_30
ID  - Zhang2023
ER  -