Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)

Research on the Application of Graphical Programming to Promote Students’ Computational Thinking

Authors
Liqing Guo1, 2, *, Qunwei Yang3
1General Education Center, Xiamen Huaxia University, Fujian, 361024, China
2Department of Psychology, University of Chinese Academy of Sciences, Beijing, China
3College of Information and Smart Electromechanical Engineering, Xiamen Huaxia University, Fujian, 361024, China
*Corresponding author. Email: guolq@hxxy.edu.cn
Corresponding Author
Liqing Guo
Available Online 30 June 2023.
DOI
10.2991/978-94-6463-172-2_115How to use a DOI?
Keywords
Computational Thinking; Graphical Programming; Mid-Autumn Festival Bo cake; National Culture
Abstract

Computational thinking is an essential core quality of talents in the new era. Graphical programing language such as Scratch builds runnable programs through drag and drop, which is intuitive and easy to learn. Graphical programing can help cultivating students’ computational thinking greatly. This paper introduce the design and implementation by Scratch of the popular “Mid-Autumn Festival Bo cake” game in China to show how Graphical programming helps develop students’ computational thinking. Firstly the rules of Bo-cake is introduced, then the flow chart is introduced to help clarify the train of thought, afterwards the runnable program is implemented. In the process of teaching and edutainment, introducing abstract concept with concrete realization, we should spread national culture, cultivate students ‘advanced ability such as computing thinking and practical innovation, improve students’ problem-solving capability. This paper provides a guidance example on teaching computing thinking for front-line teaching.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)
Series
Atlantis Highlights in Computer Sciences
Publication Date
30 June 2023
ISBN
978-94-6463-172-2
ISSN
2589-4900
DOI
10.2991/978-94-6463-172-2_115How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Liqing Guo
AU  - Qunwei Yang
PY  - 2023
DA  - 2023/06/30
TI  - Research on the Application of Graphical Programming to Promote Students’ Computational Thinking
BT  - Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)
PB  - Atlantis Press
SP  - 1094
EP  - 1103
SN  - 2589-4900
UR  - https://doi.org/10.2991/978-94-6463-172-2_115
DO  - 10.2991/978-94-6463-172-2_115
ID  - Guo2023
ER  -