Proceedings of the 2nd International Conference on Education Innovation and Social Science (ICEISS 2023)

A Scavenger Hunt Game to teaching Descriptive Writing to Students in Padang Tikar I

Authors
Aunurrahman Aunurrahman1, *, Heryanto Heryanto1, Ageung Darajat1
1English Education Department, IKIP PGRI Pontianak, Pontianak, West Kalimantan, Indonesia
*Corresponding author. Email: yarrha@gmail.com
Corresponding Author
Aunurrahman Aunurrahman
Available Online 30 December 2023.
DOI
10.2991/978-2-38476-190-6_5How to use a DOI?
Keywords
Descriptive text; scavenger hunt game; teaching writing
Abstract

Previous studies focused on the application of scavenger hunt game to teach reading and vocabulary building. Apparently, little studies focused the game to teaching descriptive writing with an emphasis to collaboration and teamwork that would allow the students with the highest performance to help the students with the lowest performance in writing descriptive texts. This pre-experimental study aimed to examine the effectiveness of the scavenger hunt game in teaching descriptive writing to students at a public senior high school in Padang Tikar I, Batu Ampar, Kubu Raya, Kalimantan Barat, Indonesia. The main researcher used cluster random sampling to select a group of students (n=40) to participate in this study. Then, the main researcher utilized a pre-test session, a treatment session using scavenger hunt game, and a post-test session. The data collection used writing tests that tested its readability. The results of the descriptive statistics and inferential statistics revealed that there is a significance difference of the results of the pre-test (m: 49.27 with SD: 8.58) and post-test (m: 69.10 with SD: 6.80), which the effect size value (1.28) is regarded as strong effect. Accordingly, scavenger hunt game is effective to teaching writing descriptive texts to the students where they, under the direction of the main researcher, collaborated through the game to cope with the writing tasks. Future studies could involve affective variables, integrate with digital applications, and implement the game in another context.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference on Education Innovation and Social Science (ICEISS 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
30 December 2023
ISBN
10.2991/978-2-38476-190-6_5
ISSN
2352-5398
DOI
10.2991/978-2-38476-190-6_5How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Aunurrahman Aunurrahman
AU  - Heryanto Heryanto
AU  - Ageung Darajat
PY  - 2023
DA  - 2023/12/30
TI  - A Scavenger Hunt Game to teaching Descriptive Writing to Students in Padang Tikar I
BT  - Proceedings of the 2nd International Conference on Education Innovation and Social Science (ICEISS 2023)
PB  - Atlantis Press
SP  - 46
EP  - 53
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-190-6_5
DO  - 10.2991/978-2-38476-190-6_5
ID  - Aunurrahman2023
ER  -