Proceedings of the 2024 3rd International Conference on Humanities, Wisdom Education and Service Management (HWESM 2024)

Research on the gamified teaching mode of information technology in the smart classroom environment

Authors
Mengyuan Zhen1, *
1Chongqing Normal University, Chongqing, 400000, China
*Corresponding author. Email: 1456019836@qq.com
Corresponding Author
Mengyuan Zhen
Available Online 28 May 2024.
DOI
10.2991/978-2-38476-253-8_46How to use a DOI?
Keywords
Smart classroom; Information technology; Gamified teaching
Abstract

With the increase of the degree of social informatization, the platforms, facilities and equipment of smart education emerge in an endless stream, and the demand for information technology talents in all walks of life is also increasing, so schools pay more and more attention to the teaching of information technology to students. Integrating gamified teaching into information technology classrooms can better stimulate students’ interest in learning information technology courses, mobilize students to actively participate in classroom teaching, and promote students’ all-round development. Therefore, this paper explores the gamified teaching mode in the smart classroom environment, and discusses how to organize teaching in the mode with the help of specific cases, so as to better promote student learning and teacher teaching.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2024 3rd International Conference on Humanities, Wisdom Education and Service Management (HWESM 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
28 May 2024
ISBN
978-2-38476-253-8
ISSN
2352-5398
DOI
10.2991/978-2-38476-253-8_46How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Mengyuan Zhen
PY  - 2024
DA  - 2024/05/28
TI  - Research on the gamified teaching mode of information technology in the smart classroom environment
BT  - Proceedings of the 2024 3rd International Conference on Humanities, Wisdom Education and Service Management (HWESM 2024)
PB  - Atlantis Press
SP  - 380
EP  - 385
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-253-8_46
DO  - 10.2991/978-2-38476-253-8_46
ID  - Zhen2024
ER  -