Research on the gamified teaching mode of information technology in the smart classroom environment
- DOI
- 10.2991/978-2-38476-253-8_46How to use a DOI?
- Keywords
- Smart classroom; Information technology; Gamified teaching
- Abstract
With the increase of the degree of social informatization, the platforms, facilities and equipment of smart education emerge in an endless stream, and the demand for information technology talents in all walks of life is also increasing, so schools pay more and more attention to the teaching of information technology to students. Integrating gamified teaching into information technology classrooms can better stimulate students’ interest in learning information technology courses, mobilize students to actively participate in classroom teaching, and promote students’ all-round development. Therefore, this paper explores the gamified teaching mode in the smart classroom environment, and discusses how to organize teaching in the mode with the help of specific cases, so as to better promote student learning and teacher teaching.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Mengyuan Zhen PY - 2024 DA - 2024/05/28 TI - Research on the gamified teaching mode of information technology in the smart classroom environment BT - Proceedings of the 2024 3rd International Conference on Humanities, Wisdom Education and Service Management (HWESM 2024) PB - Atlantis Press SP - 380 EP - 385 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-253-8_46 DO - 10.2991/978-2-38476-253-8_46 ID - Zhen2024 ER -