Proceedings of the 7th FIRST 2023 International Conference on Global Innovations (FIRST-ESCSI 2023)

Exploration of Virtual Reality Technology Implementation in the Mobile Application of Balaputra Dewa Museum

Authors
Hetty Meileni1, *, Yulia Hapsari1, Ferizka Tiara Devani1, Aditya Cahya Nugraha1, Miftahul Jannah1, Rizky Firdaus1
1State Polytechnic of Sriwijaya, Palembang, South Sumatera, Indonesia
*Corresponding author. Email: meileni@polsri.ac.id
Corresponding Author
Hetty Meileni
Available Online 27 February 2024.
DOI
10.2991/978-94-6463-386-3_38How to use a DOI?
Keywords
Virtual Reality; Virtual Tour; Museum; Application; Android
Abstract

A museum is a repository that showcases valuable collections encompassing historical artifacts, art, and scientific exhibits, intended to capture the attention of the general public. However, to gain a deeper understanding of the historical collections within a museum, often a more profound exploration is required. One of the main challenges is the limited availability of information, which hinders visitors from obtaining adequate knowledge about these collections. Traditionally, museums have provided information in the form of brochures, which are not always effective. Interactivity plays a key role in modern application development. While virtual tour technology has been widely used to introduce buildings, its use as an educational tool is still evolving. This research adopts a methodology involving literature review, needs analysis, data collection, application design, development, implementation, testing, and conclusion drawing. The result is an Android-based application that incorporates virtual reality technology to offer a virtual tour experience at the Balaputra Dewa Museum. This application is expected to enhance accessibility and visitors’ understanding of the historical collections in the museum.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 7th FIRST 2023 International Conference on Global Innovations (FIRST-ESCSI 2023)
Series
Advances in Engineering Research
Publication Date
27 February 2024
ISBN
978-94-6463-386-3
ISSN
2352-5401
DOI
10.2991/978-94-6463-386-3_38How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Hetty Meileni
AU  - Yulia Hapsari
AU  - Ferizka Tiara Devani
AU  - Aditya Cahya Nugraha
AU  - Miftahul Jannah
AU  - Rizky Firdaus
PY  - 2024
DA  - 2024/02/27
TI  - Exploration of Virtual Reality Technology Implementation in the Mobile Application of Balaputra Dewa Museum
BT  - Proceedings of the 7th FIRST 2023 International Conference on Global Innovations (FIRST-ESCSI 2023)
PB  - Atlantis Press
SP  - 352
EP  - 359
SN  - 2352-5401
UR  - https://doi.org/10.2991/978-94-6463-386-3_38
DO  - 10.2991/978-94-6463-386-3_38
ID  - Meileni2024
ER  -