Gamification in mobile language learning applications: A case study examining a mobile learning tool in a Moroccan university context
- DOI
- 10.2991/978-94-6463-360-3_19How to use a DOI?
- Keywords
- m-learning; gamification; foreign language; motivation
- Abstract
Mobile learning (m-learning) is increasingly used as a learning method for university students, especially for language learning. Indeed, smartphones and tablets allow easy and quick access to a multitude of mobile language learning applications that offer innovative and interactive features. M-learning for language learning is an educational approach that aims to use mobile technologies to facilitate the acquisition of language skills. Language learning mobile apps can offer a wide variety of interactive activities, games, videos, and exercises that can help students learn more engagingly and interactively. Through this study we will try to show the effects of gamification on the motivation of students in m-learning, this study could explore how the use of gamification can increase the motivation of university students to learn a foreign language through mobile apps, and how it can improve their engagement and persistence in learning. In this context we have developed a mobile application for learning French as a foreign language, based on the strategy of gamification, dedicated to university scientific students in Morocco, to improve the linguistic skills of students in specific professional contexts.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Sara Ouald Chaib AU - Imane Joti AU - Samira Khoulji PY - 2024 DA - 2024/02/05 TI - Gamification in mobile language learning applications: A case study examining a mobile learning tool in a Moroccan university context BT - Proceedings of the E-Learning and Smart Engineering Systems (ELSES 2023) PB - Atlantis Press SP - 177 EP - 185 SN - 2667-128X UR - https://doi.org/10.2991/978-94-6463-360-3_19 DO - 10.2991/978-94-6463-360-3_19 ID - Chaib2024 ER -