Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022)

Design and Manufacture of Game Props Based on PBR Process

Authors
Yanpeng Zhou1, *
1Department of Computer Engineering, Zhonghuan Information College Tianjin University of Technology, Tianjin, 300074, China
*Corresponding author. Email: zypwhu@163.com
Corresponding Author
Yanpeng Zhou
Available Online 17 December 2022.
DOI
10.2991/978-94-6463-046-6_78How to use a DOI?
Keywords
PBR; Game Props; Design; Gun
Abstract

This paper combs the workflow of the PBR, and explains its advantages, common maps, and advantages. Then, it describes the concept and classification of game prop design. Taking the firearms props in the game as a case, the implementation steps of the PBR workflow are standardized, and the standard PBR workflow is used to describe the production process of game props “Gun”.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022)
Series
Advances in Computer Science Research
Publication Date
17 December 2022
ISBN
978-94-6463-046-6
ISSN
2352-538X
DOI
10.2991/978-94-6463-046-6_78How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Yanpeng Zhou
PY  - 2022
DA  - 2022/12/17
TI  - Design and Manufacture of Game Props Based on PBR Process
BT  - Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022)
PB  - Atlantis Press
SP  - 669
EP  - 677
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-046-6_78
DO  - 10.2991/978-94-6463-046-6_78
ID  - Zhou2022
ER  -