Design and Manufacture of Game Props Based on PBR Process
Authors
Yanpeng Zhou1, *
1Department of Computer Engineering, Zhonghuan Information College Tianjin University of Technology, Tianjin, 300074, China
*Corresponding author.
Email: zypwhu@163.com
Corresponding Author
Yanpeng Zhou
Available Online 17 December 2022.
- DOI
- 10.2991/978-94-6463-046-6_78How to use a DOI?
- Keywords
- PBR; Game Props; Design; Gun
- Abstract
This paper combs the workflow of the PBR, and explains its advantages, common maps, and advantages. Then, it describes the concept and classification of game prop design. Taking the firearms props in the game as a case, the implementation steps of the PBR workflow are standardized, and the standard PBR workflow is used to describe the production process of game props “Gun”.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yanpeng Zhou PY - 2022 DA - 2022/12/17 TI - Design and Manufacture of Game Props Based on PBR Process BT - Proceedings of the 2022 2nd International Conference on Computer Technology and Media Convergence Design (CTMCD 2022) PB - Atlantis Press SP - 669 EP - 677 SN - 2352-538X UR - https://doi.org/10.2991/978-94-6463-046-6_78 DO - 10.2991/978-94-6463-046-6_78 ID - Zhou2022 ER -