Innovation Learning Model “Who Wants to Be a Good Citizen” Based on Flash Player Application in Learning Pancasila and Citizenship Education
- DOI
- 10.2991/978-2-38476-096-1_11How to use a DOI?
- Keywords
- Citizenship; Innovation; flash player; who wants to be a goos citizen
- Abstract
This research journal reviews learning innovations in the field of Pancasila and Citizenship Education. This journal focuses on efforts to realize the quality of learning through games and quizzes in the learning process. The game in this study is called “who wants to be a good citizen” by innovating the game who wants to be a millionaire. The game was innovated by presenting a quiz form as a pretest or post test. The game was implemented in senior secondary education classes at the CT ARSA Foundation Superior High School in Sukoharjo, Central Java. The enthusiasm for learning of each student increases with very good involvement or participation. The material presented for learning is also very complete including pre-test tracing, core material, enrichment, and also post-test. This makes the Learning of Pancasila and Citizenship Education very popular at CT Arsa Foundation’s Superior High School. The participation in learning is associated with the talking stick game to determine the participants who participate in each meeting. This innovation also adapts flash player media so that it looks more attractive and inspires students’ enthusiasm for learning.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Dedy Ari Nugroho PY - 2023 DA - 2023/08/28 TI - Innovation Learning Model “Who Wants to Be a Good Citizen” Based on Flash Player Application in Learning Pancasila and Citizenship Education BT - Proceedings of the 4th Annual Civic Education Conference (ACEC 2022) PB - Atlantis Press SP - 92 EP - 102 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-096-1_11 DO - 10.2991/978-2-38476-096-1_11 ID - Nugroho2023 ER -