Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)

122 authors
Abidin, Mohamad Izani Zainal
Bridges of Post Melaka Sultanate across Centuries
Abidin, Mohamad Izani Zainal
GPT-3 for Education; Benefits and Concerns
Abidin, Mohamad Izani Zainal
Metaverse in Engineering Education; A Review of Application, Challenges and Future Prospect
Adam, Ibrahim
A Proposal of a Conceptual Model for the Development of Adaptive E-Content based on Learning Styles
Adriyanto, Andreas Rio
Blended Learning in Post-Pandemic Era: A Systematic Review
Ahmad, Bostami bin
User Experience of Essential Worker Wearing a Face Shield While Working During Pandemic in Malaysia
Al-Khulaqi, Alaa
Contemporary Plastic Jewellery Design: The Difference Between Current And 3D Printing (FDM) Making Processes
Ali, Abu
Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
Ali, Abu
Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
Alkhalidi, Abdulsamad
GPT-3 for Education; Benefits and Concerns
Amphawan, Angela
Eliciting student engagement of students developing XR applications via implementation of PBL
Amrah, Muhammad Syafiq Bin
Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
Artadita, Sherly
Eliciting student engagement of students developing XR applications via implementation of PBL
Bahrudin, Fadzli Irwan
Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
Baydoun, Ziad
Exploring the Intersection of Education and Islamic Calligraphy: Enhancing Curricula with Artistic Tradition
Baydoun, Ziad
Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
Chai, Ian
Dynamic Difficulty Adjustment in Video Games for Encouraging Physical Exercise: A Review and Theoretical Framework
Chai, Ian
Features in Smartphone Games Encouraging Physical Exercise: A Review of Gamification Trends
Chang, Liu
Narrative Structure Analysis of Chinese Science Fiction Films
Cheong, Soon-Nyean
Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
Choo, Koo Ah
Integration of Lightboard as a Tool for Studio-Based Teaching and Learning
Chung, Yi Ling
Exploring M-Learning Implementation in Malaysian Pre-schools
Din, Shamzani Affendy Mohd
Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
Fadilla, Atria Nuraini
Blended Learning in Post-Pandemic Era: A Systematic Review
Fadilla, Atria Nuraini
Enhancing Student Collaboration in Visual Packaging Subject through Online Collaborative Learning
Fizal, Nor Farahanim
Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
Hadi, Adli
Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
Hafidzan, Muhammad Akbar
Blended Learning in Post-Pandemic Era: A Systematic Review
Halbouni, Hasan
Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
Hamid, Hushinaidi Hj Abdul
The use of simulation light & moving images in determining data for artificial coloration lure design (top water) for Sebarau fish species
Hamid, Hushinaidi bin Abdul
The Importance of Deaf Representation in Animated Media
Hamidani, Khadija
Eliciting student engagement of students developing XR applications via implementation of PBL
Haron, Anis
Measuring the Ineffable: Perspectives on Tonal Consonance and Dissonance
Hew, Joanne
Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
Hew, Soon Hin
Exploring M-Learning Implementation in Malaysian Pre-schools
Hin, Hew Soon
Combat Fake News: An Overview of Youth’s Media and Information Literacy Education
Hin, Hew Soon
Enhancing Learner Interest & Motivation in an AR supported Experiential Learning Classroom
Hin, Hew Soon
Innovation and Practice of the “Four-Step Advancement” Curriculum Model for Digital Media
Hin, Hew Soon
Innovative Approaches to Accelerate Community-Based Problem-Solving Skills
Indriati, Lisa
Impact of Web App Development Tools for Authentic Learning & Collaboration in Design Education
Isa, Siti Salwa
Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
Isa, Siti Salwa
Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
Isa, Siti Suriawati
Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
Isa, Siti Suriawati
Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
Ismail, Mohd Norizhar
Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
Jabbar, Erwin Abd
Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
Jamaludin, Nor Lelawati
Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
Jamaludin, Nor Lelawati
Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
Ju, Heidi Tan Yeen
Combat Fake News: An Overview of Youth’s Media and Information Literacy Education
Karawani, Muslima
Exploring the Intersection of Education and Islamic Calligraphy: Enhancing Curricula with Artistic Tradition
Kian, Neo Tse
Innovation and Practice of the “Four-Step Advancement” Curriculum Model for Digital Media
Li, Aoran
Dynamic Difficulty Adjustment in Video Games for Encouraging Physical Exercise: A Review and Theoretical Framework
Li, Aoran
Features in Smartphone Games Encouraging Physical Exercise: A Review of Gamification Trends
Lim, Eunice
Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
Mah, Shi-Ting
Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
Mahadzir, Mazlan
User Experience of Essential Worker Wearing a Face Shield While Working During Pandemic in Malaysia
Mahadzir, Mazlan Bin
Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
Mahendru, Nazi
Enhancing Learner Interest & Motivation in an AR supported Experiential Learning Classroom
Mai, Neo
Blended Learning in Post-Pandemic Era: A Systematic Review
Mai, Neo
Impact of Web App Development Tools for Authentic Learning & Collaboration in Design Education
Mai, Neo
Innovative Approaches to Accelerate Community-Based Problem-Solving Skills
Mai, Neo
The impact of effective educational videos on maximising student participation: An action research
Mohamed, Niuma
The impact of effective educational videos on maximising student participation: An action research
Mustaffa, Fauzan
Peer-Review Statements
Mustaffa, Fauzan
Bridges of Post Melaka Sultanate across Centuries
Mustaffa, Fauzan
Faizati’s Editorial Cartoons: A Semiotic Analysis
Mustaffa, Fauzan
GPT-3 for Education; Benefits and Concerns
Mustaffa, Fauzan
Indoor Environment & Soiling Defects from Airborne Particulates towards Artefacts, Tourists, Visitors and Staff at the National Museum Kuala Lumpur
Mustaffa, Fauzan
Metaverse in Engineering Education; A Review of Application, Challenges and Future Prospect
Nasir, Junita Shariza Mohd
Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
Nasir, Junita Shariza Mohd
Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
Neo, Mai
Enhancing Learner Interest & Motivation in an AR supported Experiential Learning Classroom
Neo, Mai
Enhancing Student Collaboration in Visual Packaging Subject through Online Collaborative Learning
Neo, Tse Kian
Exploring the Role of Mise-En-Scène in 360-Degree Video
Neo, Tse-Kian
Eliciting student engagement of students developing XR applications via implementation of PBL
Ng, Kok-Why
Dynamic Difficulty Adjustment in Video Games for Encouraging Physical Exercise: A Review and Theoretical Framework
Ng, Kok-Why
Features in Smartphone Games Encouraging Physical Exercise: A Review of Gamification Trends
Norishah, Tenku Putri
A Proposal of a Conceptual Model for the Development of Adaptive E-Content based on Learning Styles
Nurlatifah, Iffa
How Virtual Reality Compares to Other Media for Generating Empathy
Othman, Imran
AI Video Editor: A Conceptual Review in Generative Arts
Othman, Muhammed Fauzi
Bridges of Post Melaka Sultanate across Centuries
Pardana, Mahir
Eliciting student engagement of students developing XR applications via implementation of PBL
Pauzi, Muhammad Asyraf Mhd
The use of simulation light & moving images in determining data for artificial coloration lure design (top water) for Sebarau fish species
Pauzi, Muhammad Asyraf Mhd
User Experience of Essential Worker Wearing a Face Shield While Working During Pandemic in Malaysia
Permadi, Dendi
Designing the Future of Museum Exhibition: A User Acceptance Study of Immersive VR Museum
Perumal, Vimala
Cultural Identity in the Deep Sea (2023): A Study of “Particle Ink Painting” Technology in Chinese Animation
Perumal, Vimala
Eliciting student engagement of students developing XR applications via implementation of PBL
Perumal, Vimala
Exploring the Role of Mise-En-Scène in 360-Degree Video
Perumal, Vimala
Narrative Structure Analysis of Chinese Science Fiction Films
Perumal, Vimala A/P
Globalization of Hollywood: Analyzing the Influence of American Films on the Culture of Arab Youth
Perumal, Vimala a/p
The Importance of Deaf Representation in Animated Media
Pinto, Jeremy J.
Faizati’s Editorial Cartoons: A Semiotic Analysis
Prabawa, Bijaksana
Blended Learning in Post-Pandemic Era: A Systematic Review
Prelatha, Renukha
Integration of Lightboard as a Tool for Studio-Based Teaching and Learning
Razak, Aishah Abdul
Metaverse in Engineering Education; A Review of Application, Challenges and Future Prospect
Said, Shahrul Niza
Designing a Portable Manual Prone Positioning Product for Safe and Effective Patient Handling
Said, Shahrul Niza
Enhancing User's Work Experience with Ergonomic Furniture Design for Work from Home (WFH) Setups
Saud, Ku Ahmad Adzam Bin Ku
The use of simulation light & moving images in determining data for artificial coloration lure design (top water) for Sebarau fish species
Saud, Ku Ahmad Adzam Ku
User Experience of Essential Worker Wearing a Face Shield While Working During Pandemic in Malaysia
Sharifuddin, Sharafina binti Teh
The Importance of Deaf Representation in Animated Media