The Implementation of Education Games Media Applications with Local Culture-Based to Improve the Basic Reading Ability of Students in TK Islam Al-Azhar 34 Makassar
- DOI
- 10.2991/assehr.k.201221.005How to use a DOI?
- Keywords
- education game application media, beginning reading ability
- Abstract
This study aims to improve the basic reading skills of educational media game applications with students based on local culture at the Al-Azhar 34 Islamic Kindergarten Makassar. Reading skills are very important for children in preparation to move on to the next level. This research must be done because the level of reading in Indonesia is still low. This was proven in 2017, the Indonesian people, especially children, regarding their reading interest, were still in the very low category. This is based on data from the United Nations Educational, Scientific, and Cultural Organization (UNESCO) which states that the percentage of children’s reading interest in Indonesia still reaches around 0.01 percent. Digital games, as with games in many other forms, provide a setting, rules and constraints within which players can interact, either with each other or an aspect of the game environment in order to achieve some form of goal [1]. The results showed that through educational media the application of local culture-based media can improve the ability to read the beginning of the child which is shown from the evaluation in the second cycle which experienced a very good. This type of research is Classroom Action Research (CAR) with a two-cycle work procedure, namely cycle I and cycle II, which consists of four stages namely planning, implementing, observing, and reflecting. In the evaluation in the second cycle was declared successful or met the assessment criteria that must be achieved.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Andi Nur Maharani Islami AU - Suparno Suparno AU - Andi Makkasau PY - 2020 DA - 2020/12/22 TI - The Implementation of Education Games Media Applications with Local Culture-Based to Improve the Basic Reading Ability of Students in TK Islam Al-Azhar 34 Makassar BT - Proceedings of the 2nd Yogyakarta International Conference on Educational Management/Administration and Pedagogy (YICEMAP 2019) PB - Atlantis Press SP - 22 EP - 28 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201221.005 DO - 10.2991/assehr.k.201221.005 ID - Islami2020 ER -