Enhancing Learning Experiences Using Markerless Augmented Reality in Computer Hardware Education
- DOI
- 10.2991/978-2-38476-342-9_10How to use a DOI?
- Keywords
- Augmented Reality; Computer Hardware; Educational Technology; Markerless Technology
- ABTRACT
Augmented Reality (AR) technology is one way to improve students’ learning experience. Using Markerless AR, the computer hardware introduction process for junior high school students will be more effective through the development and deployment of an application known as ARWONDERS. The goal of this study was to determine the applicability and impact of Markerless AR technology in the field of education. The researcher aimed to assess whether ARWONDERS significantly improves students’ learning experience in terms of understanding the concepts of computer hardware. In general, the research and development model using the waterfall model includes requirements, systems, and software design, implementation, testing, and maintenance. Additionally, some of the software tools to be used involve a blender for 3D, while the entire AR is implemented in Unity. The application was validated through expert judgment and user testing. The experts were media experts, material experts, and junior high school students. The results show that the ARWONDERS application is very feasible and effective, and can improve junior high school students’ understanding of computer hardware. The expert and user ratings were very high, indicating that ARWONDERS is superior to other applications. Comparing this paper to previous research, Markerless AR represents major technological innovations because it allows more flexibility. In conclusion, this research reflects the potential of Markerless AR technology to offer students more realistic and flexible learning activities to develop digital age skills.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Arif Setiawan AU - Ardhian Akbar Ahmadi AU - Sukirman AU - Muhammad Koprawi PY - 2024 DA - 2024/12/31 TI - Enhancing Learning Experiences Using Markerless Augmented Reality in Computer Hardware Education BT - Proceedings of the 6th Vocational Education International Conference (VEIC 2024) PB - Atlantis Press SP - 72 EP - 79 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-342-9_10 DO - 10.2991/978-2-38476-342-9_10 ID - Setiawan2024 ER -