Development of Augmented Reality (AR) based Learning Media for Vocational High School Students
- DOI
- 10.2991/978-2-38476-342-9_8How to use a DOI?
- Keywords
- Innovative; Interactive; Communication; Creativity
- ABSTRACT
In this modern era, technology has become integral to various aspects of life, including education. 21st-century education emphasizes “The 4Cs” competencies - Communication, Collaboration, Critical Thinking, and Creativity. However, in Vocational High Schools (SMK), there are challenges in learning less interactive and innovative media, especially in Building Construction & Utilities (KUG) subjects. Based on observations at SMK Negeri 6 Bandung, less interesting learning media causes students’ understanding of the material to be low. This research aims to develop learning media based on Augmented Reality (AR), which can increase students’ understanding and involvement in KUG subjects at SMK Negeri 6 Bandung. AR technology was chosen because it combines three-dimensional virtual objects with the real world, providing a more interactive and immersive learning experience. The research method used is Research and Development (R&D) with Thiagarajan's 4D development model, which includes the Define, Design, Develop, and Disseminate stages. This research was conducted in the even semester of 2023/2024 involving 200 students from five Building Modelling and Information Design (DPIB) classes at SMK Negeri 6 Bandung. The research results show that the AR application developed received positive student responses. The quality aspect of the application is considered good, with an average value of 3,104. Other aspects, such as clarity, detail, and convenience, also received good ratings, although they still require further improvement. Responses to the material delivered via the AR application show that aspects of relevance and interest in the topic receive high marks. The implications of this research show that using AR-based learning media can be an innovative solution to improve the quality of education in vocational schools. AR technology makes learning more interesting and interactive and can increase students’ understanding and engagement in learning complex material. Thus, implementing AR in learning media in vocational schools can contribute to increasing student competence to the demands of 21st-century education.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Muhammad Rafly Favian Jiwani AU - Asep Yudi Permana AU - Indah Susanti AU - Juang Akbardin PY - 2024 DA - 2024/12/31 TI - Development of Augmented Reality (AR) based Learning Media for Vocational High School Students BT - Proceedings of the 6th Vocational Education International Conference (VEIC 2024) PB - Atlantis Press SP - 55 EP - 66 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-342-9_8 DO - 10.2991/978-2-38476-342-9_8 ID - Jiwani2024 ER -