Proceedings of the 6th Vocational Education International Conference (VEIC 2024)

Development of Augmented Reality (AR) based Learning Media for Vocational High School Students

Authors
Muhammad Rafly Favian Jiwani1, Asep Yudi Permana1, *, Indah Susanti1, Juang Akbardin2
1Architecture Study Program, Faculty of Technology and Vocational Education, Universitas Pendidikan Indonesia, Bandung, Indonesia
2Civil Engineering Study Program, Faculty of Technology and Vocational Education, Universitas Pendidikan Indonesia, Bandung, Indonesia
*Corresponding author. Email: yudi.permana@upi.edu
Corresponding Author
Asep Yudi Permana
Available Online 31 December 2024.
DOI
10.2991/978-2-38476-342-9_8How to use a DOI?
Keywords
Innovative; Interactive; Communication; Creativity
ABSTRACT

In this modern era, technology has become integral to various aspects of life, including education. 21st-century education emphasizes “The 4Cs” competencies - Communication, Collaboration, Critical Thinking, and Creativity. However, in Vocational High Schools (SMK), there are challenges in learning less interactive and innovative media, especially in Building Construction & Utilities (KUG) subjects. Based on observations at SMK Negeri 6 Bandung, less interesting learning media causes students’ understanding of the material to be low. This research aims to develop learning media based on Augmented Reality (AR), which can increase students’ understanding and involvement in KUG subjects at SMK Negeri 6 Bandung. AR technology was chosen because it combines three-dimensional virtual objects with the real world, providing a more interactive and immersive learning experience. The research method used is Research and Development (R&D) with Thiagarajan's 4D development model, which includes the Define, Design, Develop, and Disseminate stages. This research was conducted in the even semester of 2023/2024 involving 200 students from five Building Modelling and Information Design (DPIB) classes at SMK Negeri 6 Bandung. The research results show that the AR application developed received positive student responses. The quality aspect of the application is considered good, with an average value of 3,104. Other aspects, such as clarity, detail, and convenience, also received good ratings, although they still require further improvement. Responses to the material delivered via the AR application show that aspects of relevance and interest in the topic receive high marks. The implications of this research show that using AR-based learning media can be an innovative solution to improve the quality of education in vocational schools. AR technology makes learning more interesting and interactive and can increase students’ understanding and engagement in learning complex material. Thus, implementing AR in learning media in vocational schools can contribute to increasing student competence to the demands of 21st-century education.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 6th Vocational Education International Conference (VEIC 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
31 December 2024
ISBN
978-2-38476-342-9
ISSN
2352-5398
DOI
10.2991/978-2-38476-342-9_8How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Muhammad Rafly Favian Jiwani
AU  - Asep Yudi Permana
AU  - Indah Susanti
AU  - Juang Akbardin
PY  - 2024
DA  - 2024/12/31
TI  - Development of Augmented Reality (AR) based Learning Media for Vocational High School Students
BT  - Proceedings of the 6th Vocational Education International Conference (VEIC 2024)
PB  - Atlantis Press
SP  - 55
EP  - 66
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-342-9_8
DO  - 10.2991/978-2-38476-342-9_8
ID  - Jiwani2024
ER  -