Animal Recognition Application Using Mobile-Based Augmented Reality at TK Gmim Solafide Uner
- DOI
- 10.2991/978-2-38476-198-2_104How to use a DOI?
- Keywords
- Augmented Reality; Application; 3D; Animal; Kindergarten; MDLC
- Abstract
The application for Getting to Know Animals is a learning support application on the theme of animals for early childhood. This application uses augmented reality technology which displays a real environment combined with three-dimensional or two-dimensional virtual objects that are displayed in real time. The aim of this research is to build an Animal Recognition Application Using Mobile-Based Augmented Reality at GMIM Solafide Uner Kindergarten. This animal recognition application uses the MDLC (Multimedia Development Life Cycle) method. The results of this study are animal recognition applications with 3D objects, using mobile-based Augmented Reality technology on the Android operating system, where applications can display 3D animal objects, along with audio explanations. 3D objects can be zoomed in, zoomed out, rotated and dragged, there are material features and game features. Applications to get to know animals can help teachers in the learning process on animal themes for early childhood, can make it easier to introduce animals that are hard to find in the surrounding environment, and can help in creating interesting learning.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yunita F. Poluakan AU - Kristofel Santa AU - Sondy C. Kumajas AU - Vivi P. Rantung PY - 2024 DA - 2024/02/06 TI - Animal Recognition Application Using Mobile-Based Augmented Reality at TK Gmim Solafide Uner BT - Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023) PB - Atlantis Press SP - 761 EP - 766 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-198-2_104 DO - 10.2991/978-2-38476-198-2_104 ID - Poluakan2024 ER -