Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)

Animal Recognition Application Using Mobile-Based Augmented Reality at TK Gmim Solafide Uner

Authors
Yunita F. Poluakan1, Kristofel Santa1, Sondy C. Kumajas1, Vivi P. Rantung1, *
1Informatics Department, Universitas Negeri Manado, Manado, Indonesia
*Corresponding author. Email: vivirantung@unima.ac.id
Corresponding Author
Vivi P. Rantung
Available Online 6 February 2024.
DOI
10.2991/978-2-38476-198-2_104How to use a DOI?
Keywords
Augmented Reality; Application; 3D; Animal; Kindergarten; MDLC
Abstract

The application for Getting to Know Animals is a learning support application on the theme of animals for early childhood. This application uses augmented reality technology which displays a real environment combined with three-dimensional or two-dimensional virtual objects that are displayed in real time. The aim of this research is to build an Animal Recognition Application Using Mobile-Based Augmented Reality at GMIM Solafide Uner Kindergarten. This animal recognition application uses the MDLC (Multimedia Development Life Cycle) method. The results of this study are animal recognition applications with 3D objects, using mobile-based Augmented Reality technology on the Android operating system, where applications can display 3D animal objects, along with audio explanations. 3D objects can be zoomed in, zoomed out, rotated and dragged, there are material features and game features. Applications to get to know animals can help teachers in the learning process on animal themes for early childhood, can make it easier to introduce animals that are hard to find in the surrounding environment, and can help in creating interesting learning.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
6 February 2024
ISBN
978-2-38476-198-2
ISSN
2352-5398
DOI
10.2991/978-2-38476-198-2_104How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Yunita F. Poluakan
AU  - Kristofel Santa
AU  - Sondy C. Kumajas
AU  - Vivi P. Rantung
PY  - 2024
DA  - 2024/02/06
TI  - Animal Recognition Application Using Mobile-Based Augmented Reality at TK Gmim Solafide Uner
BT  - Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)
PB  - Atlantis Press
SP  - 761
EP  - 766
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-198-2_104
DO  - 10.2991/978-2-38476-198-2_104
ID  - Poluakan2024
ER  -