Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)

The Development of Educational Game Based Learning Media Increases Computer System Learning Motivation in Vocational High Schools

Authors
Rohmania Agustin Pramana Putri1, Heru Wahyu Herwanto1, *, Khoirudin Asfani1, Wahyu Sakti Gunawan Irianto1
1Department of Informatics Engineering Education, Universitas Negeri Malang, Malang, Indonesia
*Corresponding author. Email: heru_wh@um.ac.id
Corresponding Author
Heru Wahyu Herwanto
Available Online 6 February 2024.
DOI
10.2991/978-2-38476-198-2_176How to use a DOI?
Keywords
Educational Game; Computer System; Learning Motivation
Abstract

The development of technology at this time is getting faster with the increasing number of applications about learning that use smartphones, tablets and laptops. The media used so far mostly only uses text, making students feel uninterested in learning the learning material. So that it has an impact on the lack of student learning motivation because the teaching materials used so far have not supported students’ understanding. Therefore, it is necessary to design a learning media that can increase student learning motivation through attractive and more interactive devices, one of which is an educational game-based learning media. This study aims to develop learning media in the form of educational games and test the feasibility of the developed media and increase students’ learning motivation in using educational game-based media in Computer Systems subjects. The development model used is ADDIE (Analyze, Design, Development, Implementation, Evaluation). The results of the study indicate that educational game-based media is feasible to use in learning. Before and after using educational game-based media there were positive changes to students’ learning motivation. Students’ learning motivation in using educational game media has increased. This shows that the use of educational game-based media in learning activities is declared feasible and can increase students’ learning motivation.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
6 February 2024
ISBN
978-2-38476-198-2
ISSN
2352-5398
DOI
10.2991/978-2-38476-198-2_176How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Rohmania Agustin Pramana Putri
AU  - Heru Wahyu Herwanto
AU  - Khoirudin Asfani
AU  - Wahyu Sakti Gunawan Irianto
PY  - 2024
DA  - 2024/02/06
TI  - The Development of Educational Game Based Learning Media Increases Computer System Learning Motivation in Vocational High Schools
BT  - Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)
PB  - Atlantis Press
SP  - 1237
EP  - 1244
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-198-2_176
DO  - 10.2991/978-2-38476-198-2_176
ID  - Putri2024
ER  -